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Thread: Tank Whores
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04-02-08, 08:30 PM #22
Re: Tank Whores
Originally Posted by Atrovenator
I also believe that in some maps like Qin Ling the use of an engineer on board the tank is vital as both a machine gunner and repair person. Too many times have I seen tanks that needed repair be ignored by engineers who would walk right by them.
The overall commander should have control yes, but squad leaders should be able to assist in their own part directing the local war. The commander does not have eyes everywhere so thus must rely on the local command to ascertain and relegate the situation as it happens.
I do believe though that a 2 man sniper squad made up of a sniper and the socom kits can be devastating if used by a team that can keep out of sight and alive to accomplish their mission objectives.
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04-03-08, 08:33 AM #23
Re: Tank Whores
Originally Posted by Blakeman
I also believe that in some maps like Qin Ling the use of an engineer on board the tank is vital as both a machine gunner and repair person. Too many times have I seen tanks that needed repair be ignored by engineers who would walk right by them.
The overall commander should have control yes, but squad leaders should be able to assist in their own part directing the local war. The commander does not have eyes everywhere so thus must rely on the local command to ascertain and relegate the situation as it happens.
I do believe though that a 2 man sniper squad made up of a sniper and the socom kits can be devastating if used by a team that can keep out of sight and alive to accomplish their mission objectives.
:5
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04-03-08, 09:52 AM #25
Re: Tank Whores
In my experience with a variety of commanders on large maps, it is impossible for them to track all aspects of the localized engagements unless they happen to be in the general area. Squad leaders are there to lead their squad, but their most valuable asset is actually the direct communication they have with the commander. (Which is why non mic using commanders get my kick vote quick).
When I spoke earlier of South Village and an infantry squad with attached tank, I did not mean that the tank rolls into the village with the infantry because frankly that would be idiocy. I have however gotten great results with a tank on overwatch while the infantry keeps eyes on possible locations for enemy armor/assets while taking the flag. A few nights ago the tank would maintain a spot out of sight of the village while we spotted targets for it, it would hop up and take them out, then fade back under the ridgeline. This gave us the advantage of the tank but kept the enemy wondering where it was since it only engaged when we gave it targets.
Local squad leaders have the soflam which should be their communication with allied air and other tank units. A squad leader that knows his salt can command the local scene much better than any overall commander on the other side of the mountain as he has real time intel that could be lost by the time it is relayed back to command and then to the respective units.
In other words, the CO may pick the targets, but shouldnt be telling you which building to hide behind.
Insurgency maps make the most of squad leaders that know how to command 'on-the-fly' in their local area. The engagement may be over by the time the intel is relayed to the commander so it is up to the squad leaders in the area to dictate the means of engaging the enemy. This is part of what makes it tough on the brits/USMC because of the randomness of the insurgency actions.
As far as qin ling, I have never seen an engineer support squad be able to be mobile enough to support the armored and other vehicle presence fast enough to be effective. Yes it is nice to be able to listen, but if an engineer is good enough he can hop out and be a forward observer for the tank, telling them where targets are located. I have had good results with your method and my own, but I like being able to stay in the fight longer with an engineer on call.
I believe that to be able to get the sniper, socom, and heavy AT kits you should have to request them from a commander which would make those kits harder to get and also make a commander required more.
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05-02-11, 06:28 PM #26
Left 4 Dead Spec Screenplay Online
I jumped on the forums to try and find out just what the heck is wrong with my steam account -- which refuses to launch the original Left 4 Dead anymore. No luck yet -- might as well engage in some shameless self promotion and try to connect with like-minded folk while I'm here.
My friend and I are indie filmmakers/screenwriters, and we decided to release the first part of our feature length L4D script online for L4D/action-horror fans to read.
We are in love with the first Left 4 Dead, so much in fact that we spent two bloody years formulating this thing:
Left 4 Dead - Movie Script
Facebook Page
I know everyone is rightfully busy fantasizing about Left 4 Dead 3, but would any of you be interested in a film version? Do we have any filmmakers or action/horror enthusiasts in the house?
We're hoping that if enough people like our work, Valve or someone would consider the possibility of a movie -- and not some half-baked, slapped together one but one the longtime fans and new fans can dig. A witty, gory, 80s-esque action/horror movie for the ages.
Thoughts? Ideas of your own? Hateful comments?
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