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Thread: Building a bunker at main

  1. Registered TeamPlayer texdirect6's Avatar
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    #11

    Re: Building a bunker at main

    Quote Originally Posted by bryn0202
    One thing I don't see happening often is to demolish a redundant firebase when you are limited by the number of flags held (one firebase per every two flags I believe).

    This could be useful with the abovementioned strategy - i.e. once the home base bunker becomes redundant and you need more forward bunkers.
    I agree with this the few times that I have commanded i always try to get rid of usless firebases

    PS Be advised I still have alot to learn about commanding but this is one thing I have picked up on.


  2. Registered TeamPlayer Blakeman's Avatar
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    #12

    Re: Building a bunker at main

    I have noticed that a lot of folks will pass by an enemy command truck and do nothing about it then wonder later why there is a bunker/firebase the enemy has up.....

    Firebases and Bunkers are very good assets, especially on maps where the spawn is on a carrier or out in an open area.

  3. Registered TeamPlayer
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    #13

    Re: Building a bunker at main

    Should all enemy command trucks be destroyed? Whenever i see one near the fight fight, i generally don't destroy them because i figure then they won't return to the spawn pool and thus give my enemies more transports. Is this totally wrong?

  4. Registered TeamPlayer Walkerxes's Avatar
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    #14

    Re: Building a bunker at main

    I think it's important to remember the command trucks are assets too.. Sure it will respawn eventually, but while it's there left out in the field, it can be used... better to destroy them and leave someone out there on foot than give them a quick means back to the rest of their squad/team.. and it MAY be there to be used to build a bunker/firebase, so why not make them bring another one, instead of having that one ready and waiting.

    Seeing one left around should also make one think there may still be a hostile nearby.. the truck didn't drive its self there.


  5. Registered TeamPlayer
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    #15

    Re: Building a bunker at main

    Quote Originally Posted by MaBell37
    It, at the very least, gives you something to do while waiting for the armor to spawn back in. Why wait uselessly when you can at least get things done, so that when the vehicle comes back and all you have to do is hop, as opposed to doing nothing and having two things to do, regardless of how fast/easy the two things are?
    A crewman is a weak offensive/defensive kit. A crewman does not have a shovel. "waiting" around in a crewman kit for something to appear that takes 20 minutes or whatever is not the best use of your assets.

    imo, unless you need the kit at that time, you do not ask for it. You may have noticed by now that sniper kits (1 of often) do not respawn once they are lost for a long time. Thus, get a kit when and if you can use it is my thought.
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  6. Registered TeamPlayer Imisnew2's Avatar
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    #16

    Re: Building a bunker at main

    You can demolish a bunker/firebase as command with a simple click now.

    Map>Right click>Demolish>bunker/firebase/aa gone(within 50m).

  7. Registered TeamPlayer
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    #17

    Re: Building a bunker at main

    i always try to build 1 but no one will construct it it suck when its sitting the and it realy fells like u wasted ur time

  8. Banned
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    #18

    Untouchables, chaos generator, etc.

    I've recently started playing on PC so I'm catching up achievements.

    I'm finding untouchables harder than I did on Xbox, because my turtle beaches don't work as well on the PC (I don't think my computer has a 5 channel sound output, so the sound isn't directional like it is on Xbox, ergo, I can't hear where the zombies are coming from) and I think I got it on Xbox before Valve completely ruined the zombie spawning mechanics.

    Chaos generator obviously requires 3 people. Trying to do this with pubs is impossible.

    I can help with Nothing Special, I personally do it on Crash Course.

    I can help with Expert, except Blood Harvest, which I hate and don't play.

    At some point I wouldn't mind going for the CC versus achievements either. Again, waiting for these to happen by chance could take an eternity. I'm not talking about deliberately boosting, just "setting up" so the smoker can pull the biled survivor, etc.

    No boosting for these achievements - they can all be done legit, please.
    [s]L4D - PC & Xbox 360[/s]
    ~no aim... no goal... no guiding light that can take control~

  9. Zombie Cat
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    #19
    Sounds like fun, I'm a bit rusty since I haven't played in a while, but if you're ok with that add me on steam.

  10. Banned
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    #20
    Hi.
    I'll add you.
    [s]L4D - PC & Xbox 360[/s]
    ~no aim... no goal... no guiding light that can take control~

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