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Thread: Secondary missles on the walkers

  1. Unconfirmed User Muqtar SGT_Clintok's Avatar
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    #1

    Secondary missles on the walkers

    Can someone explain to me what the missles are for on the walkers ? I right click and it fires 4 random missles that appear to swirl out in a random fashion.

    How in the hell are you supposed to hit anything with those. Keep in mind that I didn't realize the engineer missles were guided for a long time.

    I dont have a concept of ballance with the walker, I usually get my ass kicked in the tank against a walker, and vice versa.


  2. Registered TeamPlayer Walkerxes's Avatar
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    #2

    Re: Secondary missles on the walkers

    Yeah.. I avoid driving walker's whenever I can.. I just don't have the knack. I HAVE hit things with those missles tho...


  3. Registered TeamPlayer Allane's Avatar
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    #3

    Re: Secondary missles on the walkers

    I've noticed that the AT rockets on the walkers are RANDOM. Sometimes you'll lock onto an enemy tank/walker, and the rockets fire angled down, then curve upwards (signifying you've locked onto a far away unit of armor). Other times the rockets will curve from right to left, and vice versa for the other side. There is a trick to using them. With practice, rotate the top of the walker to compensate for the movements of the rockets. When they go to the side, they go in a straight line after going off course.

    Other times, I've seen walker rockets go DEAD straight, right out of the walker and snipe tanks half-way across the map (as in, the walker did not move its upper torso to compensate for the blind fire of the rockets)

    Get Cebel or Hinder in here, they're our local walker experts
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  4. Registered TeamPlayer FragRaptor's Avatar
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    #4

    Re: Secondary missles on the walkers

    They fire is a curved and slightly upward motion, this way they can adjust to your crosshair at the right range that you have to find. These rockets should only be used at close range and for attacking walkers or tanks or APCs, please dont be stupid enough to shoot an apc with your main cannon, focus on your rockets. It takes 4-5 rockets for an APC, about 7 for a walker and about the same I believe for a tank.

  5. Registered TeamPlayer Walkerxes's Avatar
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    #5

    Re: Secondary missles on the walkers

    hahah or just do what I do and stay on your own two feet and spot the tanks, walkers and APCs out so a guy who's good with a rocket can take them down.


  6. Registered TeamPlayer FragRaptor's Avatar
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    #6

    Re: Secondary missles on the walkers

    ^
    l
    Exactly

  7. Registered TeamPlayer
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    #7

    Re: Secondary missles on the walkers

    I think its all a distance thing. I dont know the meterage but they go pretty squirly if something is out too far. If its in the sweet spot, pretty much all your missles will hit I think.

  8. Registered TeamPlayer kyle700's Avatar
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    #8

    Re: Secondary missles on the walkers

    they go down and then up...
    preety much, you just have to get use to them
    Me: "But the Gunslinger is so much more fun..."
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  9. Registered TeamPlayer DJ Ms. White's Avatar
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    #9

    Re: Secondary missles on the walkers

    You can move your reticle to compensate for the firing trajectories of the missiles, and with that in mind you can begin engaging at long range to force your target to activate its shields too soon.
    enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
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  10. Registered TeamPlayer
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    #10

    Re: Secondary missles on the walkers

    Look at it this way, main chain guns are for infantry and light vehicles. Secondary rockets are for heavy armor.

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