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Thread: Hooking up! (Xfire/Teamspeak, Ventrilo etc.)
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04-02-08, 11:00 AM #1
Hooking up! (Xfire/Teamspeak, Ventrilo etc.)
Played a few times on your guys server. Been getting into reading the forums etc. One thing I dont notice is any Xfire list of names, and or teamspeak/ventrilo IP address etc.
Most groups that have a sever, or a-large community like this. Always seem to band together, with other forms of allowing every one to hook up, while online and in game.. But not you guys.. Did I miss something, what gives?
EvilPile Out! :4
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08-13-11, 09:21 PM #5
Can someone help?
This was my first attempt at creating a dedicated server. I have followed the steps in this setup guide. I have forwarded the 27015 port and opened my firewall. I still can't manage to have anyone join my server. Can anyone spot a problem with the server.cfg? I copied a good deal of it form another forum. None of the searches I have tried have found anything that has worked for me. I have deleted a lot of the .cfg to make it easier to read as well.
Also, if anyone knows which version of the ammo mod will work, and how to make it work, I would be grateful.
Thanks all who read.
hostname "Ryan's L4D2 Server"
sv_search_key "zeebobisgod"
sv_gametypes "coop,versus,realism,teamversus,teamscavenge"
sm_cvar fps_max 0
//--> Uncaps the servers maxfps limit
//--> (May be restricted by server provider on command line)
//Rcon password - Sets the password for remote rcon admin
rcon_password "123456"
//Steam group # to assign to server
sv_steamgroup 2800537
//Set to 1 to only allow members of the steam group to make the initial connection to this server
sv_steamgroup_exclusive 1
//Allow connections without creating lobby. Set to 1 to allow lobby connections only
sv_allow_lobby_connect_only 0
//Allow connections without creating lobby
//--> "0" = Off
//--> "1" = On
//sv_allow_lobby_connect_only 1
//--> Default is "0". When Enabled, cannot connect to
//--> Games currently in progress.
sv_region 1
// Server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.
//Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
//Allow use of cheats
//0 = Off
//1 = On
sv_cheats 0
//All talk - Allow both teams to use audio chat to speak with each other
//0 = Off
//1 = On
sv_alltalk 1
//heartbeat
// Rate Settings
sv_minrate 20000
sv_maxrate 30000
//sm_cvar mp_gamemode versus
//--> sourcemod override forcing gamemod.
//--> versus, survival, scavenge, coop.
//-----------------------------------------------------------
//--> Custom Modifications for a competitive hike
//-----------------------------------------------------------
sm_cvar director_adrenaline_density 3.56
sm_cvar director_defibrillator_density 1.0
sm_cvar director_pain_pill_density 5
//--> Reference director_adrenaline_density.
sm_cvar director_super_weapon_density 0.5
sm_cvar director_tank_force_offer 0
sm_cvar director_upgradepack_density 3.56
//--> Reference director_adrenaline_density.
//--> Upgradepack refers to fire rounds, etc.
sm_cvar director_vomitjar_density 4.0
sm_cvar versus_tank_chance 1.0000
sm_cvar versus_tank_chance_finale 1.0
sm_cvar versus_tank_chance_intro 0.3
sm_cvar versus_tank_flow_team_variation 10.0
sm_cvar versus_witch_chance 0.8
//--> See versus_tank_chance Above.
sm_cvar versus_witch_chance_finale 0.9
sm_cvar versus_witch_chance_intro 0.05
sm_cvar versus_witch_flow_team_variation 5.0
sm_cvar tank_stuck_time_suicide 9999999999
sm_cvar versus_boss_flow_max_intro 0.9
sm_cvar versus_boss_flow_max 0.9
sm_cvar vs_max_team_switches 9999
sm_cvar director_tank_lottery_selection_time "2"
sm_cvar z_ghost_delay_max 22
sm_cvar z_ghost_delay_min 22
//-----------------------------------------------------------
//--> Tougher Witch
//-----------------------------------------------------------
sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1000"
sm_cvar z_witch_health "2000"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "800"
sm_cvar z_witch_threat_hostile_range "1000"
sm_cvar z_witch_threat_normal_range "800"
//-----------------------------------------------------------
//--> Left 4 Downtown v0.4.4 SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported - AlliedModders
//--> Unlock Maximum player slots & Updated Developer
//--> Functionality.
l4d_maxplayers 8
sm_cvar l4d_maxplayers 8
//--> Set to "-1" to disable override, and can be set using
//--> -maxplayers or +maxplayers from cmdline instead of
//--> using l4d_maxplayers "xx" command.
//--> "18" is maximum.
//--> Description:
//--> Download at [L4D(2)] Remove Lobby Reservation (When Full) - AlliedModders
//--> Removes the "maximum" player limit in the server after
//--> players connect from the lobby.
//--> Survival is 4, Versus is 8, etc.
//--> Use in conjunction with servers running >=9 player slots.
//l4d_unreserve_full 1
//sm_cvar l4d_unreserve_full 1
//--> Set to "1" to automatically unreserve server at "full"
//--> Again, this is 4 for Survival, 8 for Versus, etc.
//--> Set to "0" to require admin to manually enter command.
//--> Type sm_unreserve in console as Admin in-game to
//--> Manually remove the reservation, after the game starts
//--> From the lobby.
//-----------------------------------------------------------
//--> L4D Heartbeat Trigger SM Extension Commands
//-----------------------------------------------------------
//--> Description:
//--> Download at [L4D] Heartbeat Trigger - AlliedModders
//--> Removes the "maximum" player limit in the server after
//--> players connect from the lobby.
//--> Survival is 4, Versus is 8, etc.
//--> Use in conjunction with servers running >=9 player slots.
// sm_heartbeat_auto 1
//--> Makes everyone on the server "heartbeat" when a player
//--> Disconnects. Default: 1 (Enabled.) 0 to Disable.
// sm_heartbeat_timeout 20
//--> This is the timeout value between when the command can
//--> be sent.
// Execute ban files
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
//l4d2_guncontrol_assaultammo (default 500) - ammo for assault rifles
//l4d2_guncontrol_smgammo (default 750) - ammo for SMGs
//l4d2_guncontrol_shotgunammo (default 90) - ammo for pump shotguns
//l4d2_guncontrol_autoshotgunammo (default 150) - ammo for automatic shotguns
//l4d2_guncontrol_huntingrifleammo (default 150) - ammo for the HR
//l4d2_guncontrol_sniperrifleammo (default 250) - ammo for the Milit. Sniper, AWP, and Scout
//l4d2_guncontrol_grenadelauncherammo (default 75) - ammo for the Grenade Launcher
//l4d2_guncontrol_m60ammo (default 999) - ammo for the M60
//
//l4d2_guncontrol_allowgrenadereplenish 0 // (default 1) - allow Grenade Launcher Resupply at Ammo Dumps
//l4d2_guncontrol_allowm60replenish (default 1) - allow M60 Resupply at Ammo Dumps
//
//l4d2_guncontrol_incendammomulti (default 3) - how many clips of incendiary ammo you get off an ammopack
//l4d2_guncontrol_explosiveammomulti (default 1) - how many clips of explosive ammo you get off an ammopack
//
//l4d2_guncontrol_turnGLintoM60chance (default 2) - Turns GL spawns on all maps into M60 spawns. Works as chance setting. 1 is FULL/100% chance, 2 is half/50% chance, 3 one third and so on
//sv_cvar ammo_autoshotgun_max 150 * // Autoshotgun and Spas max reserve ammo
//sv_cvar ammo_chainsaw_max 500 * // Chainsaw max fuel
//sv_cvar ammo_grenadelauncher_max 30 * // Grenade launcher max reserve ammo
//sv_cvar ammo_huntingrifle_max 250 * // Hunting rifle max reserve ammo
//sv_cvar ammo_pistol_max -2 * // Pistol/Magnum max reserve ammo
//sv_cvar ammo_shotgun_max 90 * // Chrome and Pump Shotguns' max reserve ammo
//sv_cvar ammo_smg_max 999 * // Uzi and Silenced MAC-10 max reserve ammo
//sv_cvar ammo_sniperrifle_max 250
//sv_cvar ammo_m60_max 999
sm_cvar z_mob_population_density 5
sm_cvar z_mega_mob_size 100
sm_cvar z_mob_spawn_max_size 150
//----> End of editable settings
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