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Thread: Server Stability?
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04-22-08, 07:06 AM #11
Re: Server Stability?
Originally Posted by MarioSpeedwagen
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04-22-08, 09:50 AM #12
Re: Server Stability?
It made it through the entire rotation..... Then after a 24 - 20 victory for the USMC, the server did restart at the end of the round.
A couple of Restarts for every once is a while, is normal. It doesn't do it every day, or every couple of hours, but every once in a while...
You gotta look at how big the maps are and how detailed everything is.... It is a lot.
It is to be expected every once in a while....
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11-08-11, 11:13 AM #13
Which tie breaker?
Confogl has brought to the public, a L4D2 health bonus scoring system to replace the infected damage tie breaker.
Which do you like better? What changes, if any, do you hope are implemented?
For what they are I like the health bonus better. I think it is better than the straight cut, win or lose, infected damage scoring. Although, I would like an infected damage scoring system that awards points based on how much damage done, not the "win or lose" aspect.
For example: one team does 1000 damage and the other does 600. You could possibly award points based on the damage, divided by 10, rounded to a whole number. One team gets 100 and the other gets 60.
Damage, 27-54
Points, 3-5
EDIT: The version of Confogl released to the public does not implement the health bonus tie breaker, but health bonus still exists in the real version.
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11-08-11, 10:56 PM #14
Or they could half and half the points awarded. 50% is from infected damage, 50% is from survivor health that round..or maybe they could do it so both infected and survivors get points in a round. No, that's just crazy talk. Anyway I had no idea that was going on. Sweetness
Do or do not, there is no try.
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11-09-11, 12:04 PM #15
Health Bonus or damage dealt by SI should not have any part in actual scoring in my opinion.
They need to revamp the scoring system. Both L4Ds suffer from a good scoring method for vs.
They need to simplify it.
All rounds should be worth the same.
100 points max from safe room to safe room per player. And a safe room survial multiplier that multiplies their score by 2.
This way the max score for a perfect round 800 points. Thats with all 4 in the safe room. This would give the edge to the players who actual play and not to people who just want to run for it...
As far as ties go. I say just leave it. A tie is a tie. Little things like health bonus or damage done by SI should not be an excuse to have another team loose.
They can either settle it in another game or just accept the game is a tie.
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