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Thread: Intresting Find, But Is It Exploit?

  1. Registered TeamPlayer
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    #31

    Re: Intresting Find, But Is It Exploit?

    I didnt notice frags videos. Nice Frag you da man.

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    #32

    Re: Intresting Find, But Is It Exploit?

    I just suggest those buildings because they are open air Buildings with their roofs ripped off. be interesting to see if the smoke just flows around them, or stays encapsulated by the walls.

    Same story for those buildings on Verdun where its open on one side and a door on the back side. Would the smoke stay in that little garage or come out through the door and such.

    I'll watch Frag's videos in a bit, got a hell of a lot going on here at work at the moment.

  3. Registered TeamPlayer Tenrou's Avatar
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    #33

    Re: Intresting Find, But Is It Exploit?

    Smoke passes through any wall it looks like. I never took notice of that, great job Frag!

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    #34

    Re: Intresting Find, But Is It Exploit?

    Quote Originally Posted by Tenrou
    Smoke passes through any wall it looks like. I never took notice of that, great job Frag!
    Sorry for coming in late on this. That was always my assumption - that the walls and smoke didnt work together in a realistic way and would not block its dispersal. I cant see Frags videos, but that is how I remember the smoke working - just a big old cloud that reached its max size regardless of the geometry, lasted x time, and then disappeared.

    If that is the case then we really can not punish folks simply because EA was not able to code proper particle flow into the game.
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  5. Registered TeamPlayer FragRaptor's Avatar
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    #35

    Re: Intresting Find, But Is It Exploit?

    Quote Originally Posted by laggyNgroovy
    I just suggest those buildings because they are open air Buildings with their roofs ripped off. be interesting to see if the smoke just flows around them, or stays encapsulated by the walls.

    Same story for those buildings on Verdun where its open on one side and a door on the back side. Would the smoke stay in that little garage or come out through the door and such.

    I'll watch Frag's videos in a bit, got a hell of a lot going on here at work at the moment.
    http://www.xfire.com/video/c9c0/
    http://www.xfire.com/video/c9c2/
    http://www.xfire.com/video/c9c1/
    As I have said before this is the nature of smoke in video games, in most video games it does this, it does it in CoD even.

  6. Registered TeamPlayer Angellmajick's Avatar
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    Intresting Find, But Is It Exploit? Intresting Find, But Is It Exploit?
    #36

    Re: Intresting Find, But Is It Exploit?

    Quote Originally Posted by Mcstrange
    Quote Originally Posted by Tenrou
    Smoke passes through any wall it looks like. I never took notice of that, great job Frag!
    Sorry for coming in late on this. That was always my assumption - that the walls and smoke didnt work together in a realistic way and would not block its dispersal. I cant see Frags videos, but that is how I remember the smoke working - just a big old cloud that reached its max size regardless of the geometry, lasted x time, and then disappeared.

    If that is the case then we really can not punish folks simply because EA was not able to code proper particle flow into the game.

    I agree with this.

    And Redeye, I don't think that randomly throwing rdx to get people in the cargo bay will gett you in trouble and I am sure when an admin sees it happen that they would see if there was intent or not...if you walk right up and throw your rdx, blow it and your squad runs in, that is very different than throwing some rdx and blowing it when there is a person next to it.

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    #37

    Re: Intresting Find, But Is It Exploit?

    Thanks for the clarification laggy

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    #38

    Re: Intresting Find, But Is It Exploit?

    Now it comes down to "spirit of the game." Good luck.

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