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Thread: Please explain to me how a using a sniper kit is not teamwork?

  1. Registered TeamPlayer draco7891's Avatar
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    #71

    Re: Please explain to me how a using a sniper kit is not teamwork?

    WRT the OP,

    I think too many people have spent far too long with their precious SF unlocks to remember that the sniper (the MEC/PLA, anyway) comes with a lovely 10-round, high-damage pinpoint-accurate rifle.

    Squad leader, hanging back just a bit to be a better spawn point, putting bullets into anything and everything. And screw the headshot; I can put 3 rounds into someone center-mass before they even think about reacting. Pop-pop-pop and you're looking for a new line of work (or a chopper :P ).

    They can piss and whine with their little G36E's all day thinking they own the midrange, right before their frontal lobe turns into so much Jello. Close-in, get friendly with Mr. Pistol, or Señor Hand Grenade. On defense, make the clays as conspicuous as possible, use them as deterrents. I guarantee that one soldier trying to sneak around while his squad heads up the middle isn't going to go near it without a medic (and even then, maybe not; no need to give the sniper the kill). Even if a whole squad rolls up through there, it's guaranteed early warning of their advance when the clay goes off.

    The bolt-actions are pretty crap because of their long cycle times and necessity for the headshot. The semi-autos turn the sniper into a very dangerous anti-infantry kit.

    Draco

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    #72

    Re: Please explain to me how a using a sniper kit is not teamwork?

    I don't know if any of you have noticed, but the jets, armor, and attack helis spawn at Intake on Kubra, and at Airfield on Wake. TV on Sharqui has a flying thing also, plus a tank. These are what you might call "important flags".

    I don't know if my finger gestures are coming across with the " " but I'm being sarcastic, for you literalists out there.

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    Please explain to me how a using a sniper kit is not teamwork? Please explain to me how a using a sniper kit is not teamwork? Please explain to me how a using a sniper kit is not teamwork?
    #73

    Re: Please explain to me how a using a sniper kit is not teamwork?

    An important note about Kubra is if the Mec do not hold intake they cannot, I repeat cannot, get a ticket bleed even if they hold every other flag.

  4. Registered TeamPlayer SapiensErus's Avatar
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    #74

    Re: Please explain to me how a using a sniper kit is not teamwork?

    Quote Originally Posted by Saltspring
    An important note about Kubra is if the Mec do not hold intake they cannot, I repeat cannot, get a ticket bleed even if they hold every other flag.
    They cannot get ticket bleed if they do not hold every single contestable flag (definition of Conquest: Assault) aside form bridge base (a unique quirk about kubra that sets it aside form other Conquest: Asault maps). The bridge base flag counts for nothing even though it is "contested."


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    #75

    Re: Please explain to me how a using a sniper kit is not teamwork?

    Quote Originally Posted by draco7891
    WRT the OP,

    I think too many people have spent far too long with their precious SF unlocks to remember that the sniper (the MEC/PLA, anyway) comes with a lovely 10-round, high-damage pinpoint-accurate rifle.

    Squad leader, hanging back just a bit to be a better spawn point, putting bullets into anything and everything. And screw the headshot; I can put 3 rounds into someone center-mass before they even think about reacting. Pop-pop-pop and you're looking for a new line of work (or a chopper :P ).

    They can piss and whine with their little G36E's all day thinking they own the midrange, right before their frontal lobe turns into so much Jello. Close-in, get friendly with Mr. Pistol, or Señor Hand Grenade. On defense, make the clays as conspicuous as possible, use them as deterrents. I guarantee that one soldier trying to sneak around while his squad heads up the middle isn't going to go near it without a medic (and even then, maybe not; no need to give the sniper the kill). Even if a whole squad rolls up through there, it's guaranteed early warning of their advance when the clay goes off.

    The bolt-actions are pretty crap because of their long cycle times and necessity for the headshot. The semi-autos turn the sniper into a very dangerous anti-infantry kit.

    Draco
    And since you can't get the semi's AT ALL on the USMC side, I think you make it pretty clear that you think a USMC sniper is useless. Personally, I select the weapon to snipe with depending on the map and the role I'm selecting FOR that map for my squad 9as I'm most times a squad leader.) I personally like the hell out of the M96A1 because of it's high level of accuracy. But, of course, the main thing I try to do for my squad is 1. Provide an FSP for my squad to repeatedly attack a flag without having to run any gauntlets on the way there, 2. Keep the enemy worried about a sniper while they try to defend the place we're attacking, 3. Countersnipe, people hardly every do this, though it's HIGHLY effective, especially against those dumbasses who think that the best place to snipe is from somewhere high up where everybody and their sister can see them, and lastly, 4. Spot for my squad (and team effectively) enemies that are problematic, whether they be armor, cars, snipers I can't get an angle on, whatever.


    However, in answer to the original question, it all depends on how your USING the sniper kit to your team's benefit. If you are only trying to get as many kills as possible and are not concerned with the team effort, then yeah, it is NOT a teamwork kit. If you are using it as a SUPPORTING role, then yeah, it IS a teamwork kit. Essentially, there are two main kits for glory seekers, and the rest are SUPPORTING kits. Assault and Support (irregardless of the kit name) are actually the two main kits for assaulting, while all the other kits were DESIGNED to support those kits. The idea being that Assault and Support have the heaviest armor ratings and can take more punishment from near misses, while medics heal/revive, engineers repair/mine, anti-tank keeps armor focused on them until they die (either the armor or the AT'er), specops provides supporting fire/sneaks around blowing stuff up and snipers mine/eliminate problematic enemies that are otherwise harder to take out (to include countersniping).

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    #76

    Re: Please explain to me how a using a sniper kit is not teamwork?

    I don't know how it is on BF2 but on 2142 the sniper kit is EXTREMELY useful to the team...well mostly to the squad, but by helping the squad you're helping the team :9. When I play as recon (sniper) I stay mobile, spot everything I see, call out verbally everything I see, and become a real pain in the ass to the enemy. One shot from the rifle brings them down to 10 health. After that, pistol. Even assigned my secondary weapon to a different button so I can switch faster. I've pinned down entire squads for more than five minutes. And yes they kept reviving eachother, but thats one less squad attacking or defending a flag and killing my team mates.

    Sniper. Useful. But Bravo is right, you have to know when to switch kits, or just grab someone elses

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    Please explain to me how a using a sniper kit is not teamwork? Please explain to me how a using a sniper kit is not teamwork? Please explain to me how a using a sniper kit is not teamwork? Please explain to me how a using a sniper kit is not teamwork? Please explain to me how a using a sniper kit is not teamwork?
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    #77

    Re: Please explain to me how a using a sniper kit is not teamwork?

    Quote Originally Posted by Mudstalker
    I don't know how it is on BF2 but on 2142 the sniper kit is EXTREMELY useful to the team...well mostly to the squad, but by helping the squad you're helping the team :9. When I play as recon (sniper) I stay mobile, spot everything I see, call out verbally everything I see, and become a real pain in the ass to the enemy. One shot from the rifle brings them down to 10 health. After that, pistol. Even assigned my secondary weapon to a different button so I can switch faster. I've pinned down entire squads for more than five minutes. And yes they kept reviving eachother, but thats one less squad attacking or defending a flag and killing my team mates.

    Sniper. Useful. But Bravo is right, you have to know when to switch kits, or just grab someone elses
    The big difference maker in BF2 and BF2142 "sniper" is the fact that you can make your own custom kit. RDX plays a large role in Titan mode, and with the camo, you can easily destroy a vehicle. In BF2 the Spec-Ops class has the C4, and all snipers have are there gaymores, but in BF2142 you get the best of both worlds, long distance shooting with close range vehicle destroying capabilities (and long range if you put C4 in the right spot.)

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