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Thread: Huge change to gameplay 'Logistics'

  1. Registered TeamPlayer
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    #21

    Re: Huge change to gameplay 'Logistics'

    Now this is going to be good. It will slow the game play and really make us re-think map strategy. I can't wait for mechanized infantry squads really getting some playing time.

  2. Registered TeamPlayer Imisnew2's Avatar
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    #22

    Re: Huge change to gameplay 'Logistics'

    Mmmmm... Looks nice, although I dont like the idea of only 2-man supply trucks. Are they removing the 8-man ones? If not, I don't have a beef. The unlimited repair stuffs from the trucks? Looks meh at best. Maybe 5min reload time would be reasonable? Reason I say this is because It looks like the next 'nilla "tank next to crate" tactic.


    Everything else looks GREAT.

  3. Registered TeamPlayer Blakeman's Avatar
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    #23

    Re: Huge change to gameplay 'Logistics'

    Quote Originally Posted by Imisnew2
    Mmmmm... Looks nice, although I dont like the idea of only 2-man supply trucks. Are they removing the 8-man ones? If not, I don't have a beef. The unlimited repair stuffs from the trucks? Looks meh at best. Maybe 5min reload time would be reasonable? Reason I say this is because It looks like the next 'nilla "tank next to crate" tactic.


    Everything else looks GREAT.
    No more 8 man trucks, APCs are the big movers and there are supposed to be more of them on most maps. I don't know yet if the repair is unlimited or if the crate breaks up after so much 'use'. The trucks still have to move the crate to the tanks, so you will definitely be shooting any trucks you see.

  4. Registered TeamPlayer i8pptuakamonstercam's Avatar
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    Huge change to gameplay 'Logistics'
    #24

    Re: Huge change to gameplay 'Logistics'

    ^^ I agree.

    The changes they have are for the better everything will be fine.

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