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Thread: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

  1. RSS Bot FEED's Avatar
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    #1

    Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Battlefield 1943 Artwork, Demo Info, & Squads


    Couple pieces of Battlefield 1943 news coming out today. First off, be sure to keep checking the Battlefield 1943 &amp Battlefield Bad Company 2...


    http://planetbattlefield.gamespy.com....php?id=157484

  2. Registered TeamPlayer Arreo's Avatar
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            Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads
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    #2

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    More pre-rendered, artistic bullshots.

  3. Registered TeamPlayer Arreo's Avatar
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            Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads
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    #3

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Oh boy and they describe 4 man squads!

    http://forums.electronicarts.co.uk/b...ml#post7366580
    I though I'd just share some thoughs on how I feel squads work in Battlefield 1943.

    The team play basically comes from the fact that four players together (either close by, or three guys covered by a sniper some way off) are so much more effective than any single player, and because they can talk to each other and coordinate. I did this on a playtest we had just now. Two guys in my squad were running around on Iwo-Jima and I was sitting with a sniper scope in one of the bunkers on Mount Surabachi, giving them intel over VOIP and sniping enemies ahead of them.

    Tanks for instance can be very effective at killing lots of enemy soldiers if the tank commander is good. But if a lone tank meets a well organized squad on foot that have one or two infantry men (the AT class) it's really going to have a tough time. They can even be all riflemen, and though not as good vs. armor they could potentially wear the tank down with their rifle grenades if the tank is unsupported (especially if they can hit it from behind).

    The same goes for tanks. A squad of four guys and two tanks can be very efficient if they're wise and cover each other while repairing. Or one tank and a jeep that goes ahead and screens out enemy infantry. Another very powerful combination would be three guys on ground with one squad member providing air cover in a fighter. Unless he gets owned by other planes or AA, of course.

    The style of teamwork depends on what people want to do with the squads. It's really just a system that gives you the ability to talk to, track and spawn on your members (as well as marking flags as attack/defend). As VectorRoll points out, the team play comes out of the very fact that you all gain more points and have more fun by coordinating.

    You can however play lone wolf too, and many people do. Especially scouts like to sneak around on their own and set booby traps. Like all Battlefield games 1943 is an open sandbox and people can and will pretty much choose their playstyle.

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    #4

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Up to 24 players? HOT DAMN!

    We gunna be rollin' dem bitches.
    -Golden Rule of Teamplay-
    No Communication = No Win

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    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Take you 4-man squads and shove it up your pass. Don't step up to the plate unless you're ready to play with the big boys and girls. Pathetic

    Shouldn't the games be advancing with their capabilities?

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    #6

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Quote Originally Posted by elkhartadam
    Take you 4-man squads and shove it up your pass. Don't step up to the plate unless you're ready to play with the big boys and girls. Pathetic

    Shouldn't the games be advancing with their capabilities?
    My thoughts EXACTLY. It looks like they are taking the best pc game ever made(IMO),and dumbing it down to fit/appeal to the console crowd. Pure bullshot.Why they would take a great game platform,which has been successful for years now,and turn it into console crap is beyond me. Bigger=Better,and Smaller=Crappier. How about they make 10 man squads and have 200 player capacity....now that would moisten my man-panties. This 4 man squad,and 24 player bullshot just pisses me off. I would much rather hear about a bigger,better, BF3 than this arcade wannabe drivel.

  7. Administrator ...bigdog...'s Avatar
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    #7

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Quote Originally Posted by elkhartadam
    Take you 4-man squads and shove it up your pass. Don't step up to the plate unless you're ready to play with the big boys and girls. Pathetic

    Shouldn't the games be advancing with their capabilities?
    no joke. Hopefully someone from this studio will be at quakecon, so we can ask them that on a podcast. What kind of bullshit.....
    Quote Originally Posted by ...bigdog... View Post
    If turd fergusons want to troll their lives away, that's the world's problem. Go read the CNN.com comments section, or any comments section, anywhere. All of the big threads are going to be the crazy people saying stupid shit.

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    #8

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    They have been asked that and have hinted that they have something in the works that will appease PC nut cases that demand more war as opposed to stupid console nonsense. They of course wouldnt go into any detail and I bet any reply they give at Quakecon will be the same;
    'Wait and see what we are working on that we cannot tell you about yet'
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    #9

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Quote Originally Posted by ...bigdog...
    Hopefully someone from this studio will be at quakecon, so we can ask them that on a podcast. What kind of bullshit.....
    Bring your thumpin' stick just in case they come back with some unacceptable, lame ass excuse. Thump 'em upside the head and tell them "TTP don't play that" a la Homie the Clown

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    #10

    Re: Planet Battlefield: Battlefield 1943 Artwork, Demo Info, & Squads

    Yeah... this is supposedly just a bone they're throwing the PC userbase to hold us off until the next big thing... I guess since they ported the Frostbite engine to PC, that this was something really cheap & easy for them to throw out.

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