View Poll Results: What 10 Project Reality maps should be in rotation?

Voters
331. You may not vote on this poll
  • Muttrah City

    27 8.16%
  • Kashan Desert

    23 6.95%
  • Albasra

    14 4.23%
  • Asad Khal

    19 5.74%
  • Kozelsk

    15 4.53%
  • Karbala

    19 5.74%
  • Al Kufrah Oilfield

    10 3.02%
  • Battle For Qinling

    15 4.53%
  • Operation Archer

    20 6.04%
  • Tad Sae

    3 0.91%
  • Assault On Mestia

    6 1.81%
  • Ramiel

    18 5.44%
  • Sunset City

    13 3.93%
  • Ejod Desert

    13 3.93%
  • Korengal

    11 3.32%
  • Jabal

    14 4.23%
  • Qwai

    15 4.53%
  • Bi Ming

    1 0.30%
  • Seven Gates

    9 2.72%
  • Fallujah West

    17 5.14%
  • Fools Road

    14 4.23%
  • Operation Ghost Train

    12 3.63%
  • Road To Kyongan Ni

    5 1.51%
  • Operation Barracuda

    18 5.44%
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Thread: PR Top 10 Map Poll

  1. Registered TeamPlayer 11Bravo's Avatar
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    #31

    Re: PR Top 10 Map Poll

    Operation Barracuda is a challenging map, it is probably my favorite. We did not choose to play PR to have it easy. Each map is unique and requires learning what to & not to do on each map. I don't want to see it become a favorite game or a 'hey buddy go vote for this' type of bullshit. We need good maps at the top of the rotation, but we also need the ability to change up the variety.

    This server is not about catering to those who only wish to use assets. It's also, about the; on the ground, in your face, you want that position then you need to figure out how to fucking take it from my squad/team. As soon as we eliminate the ground pounding maps, then it will turn into a 'I hate it when I can't get this done, or that accomplished because I didn't get an asset'.

    Sometimes the best thing you can do when it doesn't happen, is to put your feet on the ground, use intelligent smart decision making and get to flags. Armor and Fly stuff does not cap flags. It's a team game, and so many times I see people standing around instead of walking. I know, I know, it sucks. But you know what sucks worse for me, watching people standing around waiting on things in use by someone else when they could have been out there helping to hold a position. This game is so much more about what you do when you don't have what you'd like. I and others have proven that ground/infantry squads are the very heart and soul of the battle, without them your team is guaranteed to lose.
    ****************11B*************** Look for Pathfinder75thB in TeamSpeak! ***************11B*****************

  2. Registered TeamPlayer
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    #32

    Re: PR Top 10 Map Poll

    Quote Originally Posted by -Sauso-
    Quote Originally Posted by bust331
    Quote Originally Posted by asianator365
    Quote Originally Posted by -Sauso-
    voted, but don't agree with only having 10 in rotation
    2nd.
    I disagree, this is a good way to get rid of the maps that make the server crash constantly.

    I mean, it's not like it will go through a full rotation anyways.
    so then get rid of the ones that crash it...if anyone knows of them.

    don't cut out 14 maps.
    I love how I had to cut my original 19 maps down to 10...

  3. Registered TeamPlayer DancingCorpse's Avatar
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    #33

    Re: PR Top 10 Map Poll

    Sticky, yes?

    Please and danke.

  4. Registered TeamPlayer
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    #34

    Re: PR Top 10 Map Poll

    Quote Originally Posted by 11Bravo
    Operation Barracuda is a challenging map, it is probably my favorite. We did not choose to play PR to have it easy. Each map is unique and requires learning what to & not to do on each map. I don't want to see it become a favorite game or a 'hey buddy go vote for this' type of bullshit. We need good maps at the top of the rotation, but we also need the ability to change up the variety.

    This server is not about catering to those who only wish to use assets. It's also, about the; on the ground, in your face, you want that position then you need to figure out how to fucking take it from my squad/team. As soon as we eliminate the ground pounding maps, then it will turn into a 'I hate it when I can't get this done, or that accomplished because I didn't get an asset'.

    Sometimes the best thing you can do when it doesn't happen, is to put your feet on the ground, use intelligent smart decision making and get to flags. Armor and Fly stuff does not cap flags. It's a team game, and so many times I see people standing around instead of walking. I know, I know, it sucks. But you know what sucks worse for me, watching people standing around waiting on things in use by someone else when they could have been out there helping to hold a position. This game is so much more about what you do when you don't have what you'd like. I and others have proven that ground/infantry squads are the very heart and soul of the battle, without them your team is guaranteed to lose.
    I second this sentiment. Barracuda is a good map that really focuses on infantry. I think it's got a bad rap because of the air transport and the immediate use of anti-air. It is really challenging just to get a hold on the beachhead of the island for the US, but one they are there, the tables can turn quickly. I think it could be a favorite if it get higher on the map rotation.

  5. Registered TeamPlayer
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    #35

    Re: PR Top 10 Map Poll

    Quote Originally Posted by Urbinator
    Quote Originally Posted by 11Bravo
    Operation Barracuda is a challenging map, it is probably my favorite. We did not choose to play PR to have it easy. Each map is unique and requires learning what to & not to do on each map. I don't want to see it become a favorite game or a 'hey buddy go vote for this' type of bullshit. We need good maps at the top of the rotation, but we also need the ability to change up the variety.

    This server is not about catering to those who only wish to use assets. It's also, about the; on the ground, in your face, you want that position then you need to figure out how to fucking take it from my squad/team. As soon as we eliminate the ground pounding maps, then it will turn into a 'I hate it when I can't get this done, or that accomplished because I didn't get an asset'.

    Sometimes the best thing you can do when it doesn't happen, is to put your feet on the ground, use intelligent smart decision making and get to flags. Armor and Fly stuff does not cap flags. It's a team game, and so many times I see people standing around instead of walking. I know, I know, it sucks. But you know what sucks worse for me, watching people standing around waiting on things in use by someone else when they could have been out there helping to hold a position. This game is so much more about what you do when you don't have what you'd like. I and others have proven that ground/infantry squads are the very heart and soul of the battle, without them your team is guaranteed to lose.
    I second this sentiment. Barracuda is a good map that really focuses on infantry. I think it's got a bad rap because of the air transport and the immediate use of anti-air. It is really challenging just to get a hold on the beachhead of the island for the US, but one they are there, the tables can turn quickly. I think it could be a favorite if it get higher on the map rotation.
    I think the barracuda 16 version only has boats. More infantry goodness

  6. Registered TeamPlayer Blakeman's Avatar
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    #36

    Re: PR Top 10 Map Poll

    I've always found that the battles that use more ground assets (kozelsk, insurgent maps, qwai) to be more enjoyable because of the fact that the map sizes limit the entry routes for transport helos and jets seem to fly endless circles in order to not run off the map. It's not that I don't like having air support, just that those few guys flying take away from the assets on the ground to capture flags and make the plays. Maps like Muttrah and Barracuda seem more balanced because the assets have a true purpose, the cobra can easily take out the enemy apcs and supply ground support, the hueys on barracuda have a specific role of transport or fire support.

    Maps like kashan with the jets seem to be 'thrown in' to me, whereas the smaller size kashan with the helos seems to just 'fit' better with the armor approach. An A-10 doing circles in the air drawing AA fire while a lone officer lases a target just doesnt do it for me on a small map, since in reality the A-10 would take a long line approach rather than the sweeping WW2 style dives we see in PR.

    Keep em company size with support in my humble opinion, that's what the map size can handle and what the player amount can handle. If we had bots it would be one thing, but we don't so we are always going to be limited to 64 total people which is only 32 per side.

  7. Registered TeamPlayer asianator365's Avatar
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    #37

    Re: PR Top 10 Map Poll

    Quote Originally Posted by DancingCorpse
    We will probably have about 15 or so maps in rotation, leaving out only 9 of the 24 maps.
    That's 9 too many.

  8. Registered TeamPlayer ***COMMANDER***'s Avatar
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    #38

    Re: PR Top 10 Map Poll

    So far, it looks like the maps that only have 5 votes or under are the ones that need to be removed, so they cannot be played.

  9. Registered TeamPlayer DancingCorpse's Avatar
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    #39

    Re: PR Top 10 Map Poll

    Bump, how did this unsticky? Votes reset. Nvm, the voting was locked :5

  10. Registered TeamPlayer
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    #40

    Re: PR Top 10 Map Poll

    I was just wondering where is the poll? See the maps list but that is all.
    I also agree with Bravo when you have people in the mains waiting for assets.I also hate guys ho take trucks because they don't want to walk.

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