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Thread: What if PR for BF1943
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06-07-09, 04:15 PM #5
Re: What if PR for BF1943
Originally Posted by MarioSpeedwagen
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06-07-09, 05:10 PM #7
Re: What if PR for BF1943
I have been drawn to the realism (although I get the feel that some efforts are overdone ... like disabling auto reload), the expansive and interesting battlefields, the large teams, and most of all the emphasis on teamwork. The emphasis on teamwork and asset allocation/use alone will often (although not always) weed out the "x" whores and many selfish players from the population. This helps to attract quality players and teammates, imho.
I would not mind a WWII version of this same experience and I would play it too ... but then, I was an avid DoD fan for several years before I migrated to BF2 and ultimately PR. The upgrade to the graphics and the engine would also be much appreciated! Smaller teams wouldn't be as attractive to me. I often wonder now how anyone can play a game with just 10 or 12 people on a map (let alone how I did it!). :PMy goal is to succeed in any mission - and live to succeed again.
God grant that I may not be found wanting, that I will not fail this sacred trust.
"bite my shiny metal ...!"
there are many other servers
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06-08-09, 10:23 AM #8
Re: What if PR for BF1943
I did not realise it was going to half smaller teams. To me that ruins the experience too. Its not much of a battle when there are only 12 guys on each side. I played Redp Orchestra, WWII Online, and DoD. They were all fun but WWII Online was so sparse when I played that it got boring and DoD was not very realistic and had no vehicles. Red O was quite fun and I was expecting 1943 to be a nice updated engine that could alleviate some of the BF2 shortcomings but if they are limiting it to 24 or even 32 players I just can't see it being as fun as a 64 person PR session.
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06-08-09, 06:51 PM #10
Re: What if PR for BF1943
I think it's already out, I have 2.1....and fucking hate infantry combat. Prone, half second later, aim around the head and fire...instant headshot.
BS
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