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Thread: Eu Pistols
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07-27-09, 01:48 PM #21
Re: Eu Pistols
Originally Posted by Walkerxes
By the way, looks like someone else thought the Baur clip looked more like a battery clip.
http://www.texasteamplayers.com/index.php?topic=62819.0
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08-25-09, 08:28 PM #22
Re: Eu Pistols
You know what would be cool?
Like the knife, you get an upgrade for the pistol, not the ammo patch, but a second pistol . You shoot everywhere (and the enemy) hitting nothing (As usual) but making a lot of sound (like when there is 2 or 3 ganz firing from the same spot, that's so cool, even if you don't shoot anyone the sound his pretty nice, it's a real war sound...) while moving and jumping , flipping while jumping like UT2004...
That would be really nice...
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08-25-09, 09:50 PM #23
Re: Eu Pistols
The bullets don't disappear once you fire them either.
The medkit uses like some weird nano bots or something to heal you doesn't it?
How the hell does the support box work then? Do the nanobots reconstruct my ammo?
What i want are maps in the glaciers, where the engineer can use his repair tool as an ice cutter through the glacier walls. It'd sorta be like how the Combat Specialist in PR can use his shotgun to breach boarded walls.
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