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Thread: What the Hell!

  1. Registered TeamPlayer WileECyte's Avatar
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    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #11

    Re: What the Hell!

    Equipment does help... I recently bought a new mousepad and the tracking of my mouse has been noticeably better. I have the resolution of my mouse dialed all the way up now and I'm not having the skipping issues I used to have. Last night I was pulling at least 30% accuracy with the Krylov and SCAR. I think my worst round was like 27% accuracy.


    Alundil recommended this mousepad and it's been great.

    http://www.bestbuy.com/site/olspage....=1168044601670

    I use the Control side. The speed side is a little too twitchy for me.

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    What the Hell! What the Hell!
    #12

    Re: What the Hell!

    Quote Originally Posted by WinterSays
    Crouch, scope, burst. Full auto is for players ~5m. Don't bother trying to get into head on head fights with the Lambert, it's just not strong enough. While granted that's not always true, it's something I've come to find more often.

    I personally aim for the center of the body and burst fire, everyone's got their own style. What I think you ought to do is just play more, practic more. Come help prime the server and try out everything.

    And for goodness' sake, stick to cover. You can be the best shot in the world, if the other guy's behind a wall, you're not killing a thing.
    This is exactly what I do. Mix it in with glancing at your mini-map to see the red blips. Come at them from angles they are not expecting. Stick and move. Use cover. Have your squad with you, if you go down they will know where the threat is. They neutralize and revive. You can return the favor later.

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    #13

    Re: What the Hell!

    Quote Originally Posted by Firedog911
    Quote Originally Posted by WinterSays
    Crouch, scope, burst. Full auto is for players ~5m. Don't bother trying to get into head on head fights with the Lambert, it's just not strong enough. While granted that's not always true, it's something I've come to find more often.

    I personally aim for the center of the body and burst fire, everyone's got their own style. What I think you ought to do is just play more, practic more. Come help prime the server and try out everything.

    And for goodness' sake, stick to cover. You can be the best shot in the world, if the other guy's behind a wall, you're not killing a thing.
    This is exactly what I do. Mix it in with glancing at your mini-map to see the red blips. Come at them from angles they are not expecting. Stick and move. Use cover. Have your squad with you, if you go down they will know where the threat is. They neutralize and revive. You can return the favor later.
    Absolutely. Working with your squad, no matter the class is the key to success in this game. Even more so in ticket critical maps such as Gibraltar, Tunis, or Cebere.

    As for the mini map, there should always be a sonar from someone, always. When there's a sonar down, I'm looking at my mini map more than my screen.

    One of the most effective ways to fight, I think, is to do the most you can to remove the other guy's chance of fighting back. Screen yourself with grenades, stay in cover, wait 'till they turn around to pop out around that corner. Anything to keep your squad alive, your team alive, and your tickets up. Granted, none of that applies during a titan round. During a titan map, you do everything in your power to hold the silos, the corridor, the core.

    Sorry 'bout the tiny rant there.

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    #14

    Re: What the Hell!

    Quote Originally Posted by WileECyte
    Equipment does help... I recently bought a new mousepad and the tracking of my mouse has been noticeably better. I have the resolution of my mouse dialed all the way up now and I'm not having the skipping issues I used to have. Last night I was pulling at least 30% accuracy with the Krylov and SCAR. I think my worst round was like 27% accuracy.


    Alundil recommended this mousepad and it's been great.

    http://www.bestbuy.com/site/olspage....=1168044601670

    I use the Control side. The speed side is a little too twitchy for me.
    I use the control side as well for the same reasons.

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    #15

    Re: What the Hell!

    Quote Originally Posted by Alundil
    Quote Originally Posted by WileECyte
    Equipment does help... I recently bought a new mousepad and the tracking of my mouse has been noticeably better. I have the resolution of my mouse dialed all the way up now and I'm not having the skipping issues I used to have. Last night I was pulling at least 30% accuracy with the Krylov and SCAR. I think my worst round was like 27% accuracy.


    Alundil recommended this mousepad and it's been great.

    http://www.bestbuy.com/site/olspage....=1168044601670

    I use the Control side. The speed side is a little too twitchy for me.
    I use the control side as well for the same reasons.
    I think I am going to go pick this up today. I have been lneeding a good one for a while and getting sick of the twitchy controls I have now.

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    #16

    Re: What the Hell!

    Quote Originally Posted by WinterSays
    And for goodness' sake, stick to cover. You can be the best shot in the world, if the other guy's behind a wall, you're not killing a thing.
    If they're/you're careful, cover is moot. The rifle rocket add on for the AR's makes most smallish cover pretty much useless, if you know what you're doing. Use bigger objects like buildings, and stay away from an edge. Edges can attract rockets.

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    #17

    Re: What the Hell!

    Quote Originally Posted by Forquetsson
    Quote Originally Posted by WinterSays
    And for goodness' sake, stick to cover. You can be the best shot in the world, if the other guy's behind a wall, you're not killing a thing.
    If they're/you're careful, cover is moot. The rifle rocket add on for the AR's makes most smallish cover pretty much useless, if you know what you're doing. Use bigger objects like buildings, and stay away from an edge. Edges can attract rockets.

    True, but it think this kind of depends on the situation. The time it takes to switch to rockets can make you a sitting duck in a firefight. Likewise, if you take rockets into a close range fight you're sunk. But in prolonged fire fights, with all that ducking and covering, rockets work very well. They work particularly well if your squad staggers the rockets.


    Full auto spray and pray with rifles generally works best when you're both surprised imho. Sneaking up on 2 or 3 guys going on full auto will probably get you killed. You don't always have to use your primary gun. You could use a grenade, or a pistol (maybe a knife...maybe.). Though it requires some...training to get into the hang of using something than your primary. I don't know how many times i've come up on someone and by reflex fulled autoed killing maybe one or 2 and died when i could have killed 3 or 4 with some thought and control and then lived.

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    #18

    Re: What the Hell!

    Thank you all for your replies! A lot of great tips here.
    I totally agree on the crouching thing, I can't tell you how many times I've come around a corner and me an the other guy are both surprised then he crouches and I'm left spraying lead everywhere but on target.

  9. Registered TeamPlayer HungerForce's Avatar
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    What the Hell!
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    #19

    Re: What the Hell!

    Another thing I have noticed is that different weapons have different engagement ranges (Duh, I know). Weapons like the Baur, I've found I do best at Medium to long range, anything above ~30-40 it excels at. I tend to treat it more like a Designated Marksmen then as a CQB weapon. Its pretty accurate at longer ranges, and using it on single shot works the best at long ranges. You should NEVER full auto with a Baur unless its point blank. Otherwise, your shots are going to be way off. The Baur also has plenty of punch to it, so you don't have to aim directly for the head. If you can get in several hits in quickly, you should be able to drop them pretty easily.

    The Krylov and the Scar are more flexible out of the assault rifles. They're pretty accurate, and good for both close quarters and long shots. But, I've found the Baur slightly better for those longer distance encounters.

    The Voss, while I don't play with it much, from everything I've noticed while getting slaughtered with it, is that it excels at close range. Anything where you can auto, and strafe. That 40 round clip and lower recoil (compared to the Baur) makes it great for when you have to kill someone quickly in close quarters. That always seemed to be how I get any kills with the Voss, less then 20. Any longer range shots should be done in either controlled bursts or in single shot, but I've found that it doesn't have quite the accuracy of the Baur at longer range, and it has less stopping power... Meaning if you hit them, but can't drop them quickly, they'll probably get a chance to shoot back.

    Someone mentioned the Lambert, and I only use the Lambert when getting in close. It has a very rapid rate of fire, but it only really works at very close ranges. Don't bother trying to counter snipe with it, you'll just lose your head, and anything at close to medium range burst or single shot. At point blank, let it loose. You got an amazing rate of fire with it, but hope that your opponent doesn't have back up, or you got your squad close behind, because you're more likely to die if they're spread out. It works wonders on the Titan when you can get behind someone and just let it loose into their back. Also great for setting up APM and RDX traps...

    And don't forget to set up your kit right too. If you know you're going to be going in close (Like on the Titan) you might want to bring the under barrel shotgun. If you run out of bullets in your main gun, switch to that. Some players can do amazing things with the shotgun or rockets. Hell, I saw Blood_Thirst pull of some amazing Rocket work the other night.

    Sorry for such a big post, but those are all my observations and opinions.

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    #20

    Re: What the Hell!

    Okay. A bit of a long post. Here's a comparison of all the AR rifles.

    These are straight from the patch 1.5 BF2142 Weapons files

    Scar 11 AR: ROF=600 RPM (Low)
    Average minimum deviation per bullet (.43 when 0 is no deviation)
    Mid to average deviation when zoomed (.2 when 0 is no deviation)
    Low Up recoil, no left recoil
    Average zoom effect (.484 when 1 is not zoomed)
    Average Velocity (900)
    Pretty high damage from Point Blank (29 per bullet/ approximately 14.5 if on heavy body armor)
    Starts losing damage at 35 M
    Minimum Damage at 65 M
    Minimum Damage is low at minimum range (20 per bullet/ 10 on heavy armor)

    A good rifle, if you like it. Personally, I suck with it, but ask Blah. Good for longer range.

    Krylov FA-37: 900 RPM (Highest)
    Average minimum deviation per bullet (.46 when 0 is none)
    Mid to average deviation when zoomed (.2 when 0 is none)
    Low Up recoil, average left/right recoil
    Average zoom effect (.484 when 1 is not zoomed)
    Average velocity (900)
    Medium to medium high damage per bullet at point blank (27 per bullet/ approx. 13.5 on heavy armor)
    Starts losing damage at 35 M
    Minimum damage at 70 M
    Minimum damage is low at min. range (20 per bullet/ 10 on heavy armor)

    Great rifle for any distance. My favorite weapon in the game. Good for sniping, up close, very flexible.
    My personal reccomendation.

    Baur HAR: ROF=600 RPM (Low)
    Very low minimum deviation per bullet (.38 when 0 is none)
    Mid to low deviation when zoomed (.1 when 0 is none)
    Very high up recoil, average left/right recoil
    Good zoom effect (.41 when 1 is not zoomed)
    High Velocity (1000)
    Very high (Highest for all Assault Rifles) damage per shot at point blank (34 per bullet/ 17 on heavy armor)
    Starts losing damage at 40 M
    Minimum damage at 70 M
    Minimum damage is high for minimum range (22 per bullet/ 11 on heavy armor)

    If you’re good with it, a chainsaw at any range. I suck withit, but if you’re good, very good at countersniping. Low ROF but high damage makes it usable at point blank, if you can control the recoil and deviation.

    Voss LAR: 900 RPM (Highest)
    Very high minimum deviation per bullet (.48 when 0 is none)
    Average to mid deviation when zoomed (.2 when 0 is none0
    Average to high up recoil, average to high left/right recoil
    Low zoom effect (.59 when 1 is not zoomed
    Average velocity (900)
    Low damage at point blank range (25 per bullet/ approx. 12.5 on heavy armor)
    Starts losing damage at 40 M
    Minimum damage at 65 M
    Low minimum damage (20 , 10 on heavy armor

    Not quite as flexible as the Scar or Krylov, but easy to use (people who use it are often derided as Voss n00bs.) Not great at long range, but can easily wear someone down to be finished off by a teammate. Good at low/ medium range. High clip size.


    That's those. I prefer the Krylov, but the Voss works. If you want more detailed specifics, pm me.

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