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Thread: Euro-fighter bombing

  1. Registered TeamPlayer SovietDooM's Avatar
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    Steam ID: 76561197995394916 SovietDooM's Originid: SovetDooM1
    #1

    Euro-fighter bombing

    If your nihilath311 you don’t need to know this

    Some people have no problems with using the typhoon fighter. Taking down Migs is a breeze, dodging missel is a no brainier, and bombing tanks can be done while sleeping.

    Well, I couldn’t hit shit with those bombs! If I got anything, it was infantry or half dead tanks, mainly because those two busters are set so far apart. I was wrong Dan they don’t cross automatically. Now, for those who do struggle, yet again I’m hear to lend a hand. After spending an hour or so flying around a LAN map I found a trick that helps big time and perfected it.

    First things first, and simple way to bomb accurately is in manno’s flying guide. The first bomb is released form your right wing. So on you first pass, you can swoop down on the target with the center of your cross hairs set slightly to the left of the target. When you get to about 100m or so you hit the release button the immediately change firing modes. This will release one on first bomb and save to second. Then all you have to do is turn around for a second pass with your cross hairs set slightly to the right of the target this time and release the second bomb. It will take some time to learn exactly where the release point is for your personal approach angle. However it does insure that you are going to get both bombs relatively close to the target.

    The down sides to this are that you don’t want to make that second pass when you targeting an AA who will now be looking for you like his life depends on it, cause it does. Also if you are hitting a target surrounded my multiple targets, you need to hope that they stay in formation or that you can spot him again.

    Okay the second method that I found is, to yet again change the release vectors. For those who now physics or read my bombing guide, you know that no matter what the second bomb is always release with a different flight path than that of the first bomb therefor will not land close to the first blast. But you can minimize this problem by decreasing the vector difference. Simple put, release that second bomb behind and on a similar approach path as that of the first.

    The way you do this is to approach form around 300 to 400 meters in altitude. When you are about an inch out on you mini map, bring the nose of the aircraft sharply down so you are approaching at a 45-degree angle.

    [img width=700 height=393]http://img11.imageshack.us/img11/1296/screen371.png[/img]

    Line up not with the center of you aircraft but with the top of this line there.

    Release and immediately roll the aircraft to the left (move the left wing towards the ground and the right wing towards the sky.)
    and give a little bit of the D key.

    [img width=700 height=393]http://img88.imageshack.us/img88/4632/screen372.jpg[/img]

    Boom.

    [img width=700 height=393]http://img88.imageshack.us/img88/7192/screen373.jpg[/img]

    THIS WILL NOT INSTANTLY TURN YOU INTO A GOD OF BOMBING!

    You need to practice this and learn the exact target spot for you because everyone as there own personal approach angle which will alter where you need to aim. So take this knowledge and practice it a bit.

    The Euro fighter can already dodge missels with ease by rolling on its side and pushing the nose and down into the roll, and you one need to launch a single missel at a Mig to get it to flare out then re-target when the flares are out of your field of view (many people struggle dodging when they have the Mig on Euro. This will complete the third on the flying checklist.
    Dispatch the DooM

  2. Registered TeamPlayer
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    PSN ID: yealightweight reject_wolf's Originid: vinnie_gunn
    #2

    Re: Euro-fighter bombing

    Now if I could only we could get DICE to code the damn thing so it holds still right when you want it to, I could use it.

  3. Registered TeamPlayer SovietDooM's Avatar
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    #3

    Re: Euro-fighter bombing

    Yes they are very jittery, but i have a feeling that its because the it is so sensative to movements that it can dodge, duck, dip, dive and dodge so well.

    I had trouble with the j10 before they patched it. The bombs are released farther apart then the other aircraft and it seemed to loose on its stabalizers.
    Dispatch the DooM

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    #4

    Re: Euro-fighter bombing

    Where can I find this manno guide? I'm trying to fly the jets successfully and having some issues. Mainly turn radius. I have my joystick fully deflected right or left and still people out turn me. What settings do I need for this? Also yes, i suck at bombing runs. What sensitivities do I need to have a tight turning radius (because BF2 is bassackwards from real flight characteristics)

  5. Registered TeamPlayer SovietDooM's Avatar
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    #5

    Re: Euro-fighter bombing

    Read this, ALL of this and learn it well because the good pilots here aren't using any special hacks or tricks, just these along with lots of practice

    http://www.texasteamplayers.com/index.php?topic=48432.0

    This is my guide to bombing,
    http://www.texasteamplayers.com/index.php?topic=70433.0

    This is my yet to come guide of the newer jets minus the euro,

    http://www.texasteamplayers.com/index.php?topic=73314.0

    If you want one on one practice, pm me to set up times
    Dispatch the DooM

  6. Registered TeamPlayer Potemkine's Avatar
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    Steam ID: potemkine186 Potemkine's Originid: adundon186
    #6

    Re: Euro-fighter bombing

    very nicely detailed soviet. :9
    Code:
      ____    U  ___ u _____  U _____ u  __  __    ____    _  __                _   _   U _____ u 
    U|  _"\ u  \/"_ \/|_ " _| \| ___"|/U|' \/ '|uU|  _"\ u|"|/ /       ___     | \ |"|  \| ___"|/ 
    \| |_) |/  | | | |  | |    |  _|"  \| |\/| |/\| |_) |/| ' /       |_"_|   <|  \| |>  |  _|"   
     |  __/.-,_| |_| | /| |\   | |___   | |  | |  |  __/U/| . \\u      | |    U| |\  |u  | |___   
     |_|    \_)-\___/ u |_|U   |_____|  |_|  |_|  |_|     |_|\_\     U/| |\u   |_| \_|   |_____|  
     ||>>_       \\   _// \\_  <<   >> <<,-,,-.   ||>>_ ,-,>> \\,-.-,_|___|_,-.||   \\,-.<<   >>  
    (__)__)     (__) (__) (__)(__) (__) (./  \.) (__)__) \.)   (_/ \_)-' '-(_/ (_")  (_/(__) (__)

  7. Registered TeamPlayer SovietDooM's Avatar
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    Steam ID: 76561197995394916 SovietDooM's Originid: SovetDooM1
    #7

    Re: Euro-fighter bombing

    I told you i was moving on to conquer that beast. Yey Physics!
    Dispatch the DooM

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    #8

    Re: Euro-fighter bombing

    Thanks again, I have been browsing your guides. You'd think a real world pilot could do this stuff lolz...

    Some things are broken in BF2, like flight envelope - apparently it doesn't exist. The faster you go the faster you turn.... ah ha

  9. Registered TeamPlayer SovietDooM's Avatar
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    #9

    Re: Euro-fighter bombing



    There is no tank in the begining, so the tank is a fresh one.

    Notice the sound of the release and the roll then the next release sound.
    Dispatch the DooM

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