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Thread: Priming & testing
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11-02-09, 07:10 PM #12
Re: Priming & testing
Originally Posted by CallousDisregard
When are you guys going to take the lead and let me observe what y'all are doing, so I can use it against y'all, like you do me.:8
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11-03-09, 05:09 PM #14
Re: Priming & testing
Originally Posted by {DCM}necessaryevil101
, I make judgement calls all the time {not knowing whether they will work or not}
, I change on the fly :8, I try to not get caught sleeping or not paying attention to things changing on the field of battle
. Those kinds of notes are worthless, because every round played is different.
Now there are certain things I will do; yes, I am constantly looking for a nice little place to sneak an FO into. Constantly doing the same thing, makes it a hell of a lot easier for you guys to pattern me. So long as I keep changing it up, your notes will only be worth a flip, if I do something you've logged.Good luck with that. And so far, I still hold a definite advantage on the ground in the AA, when you guys are up in the Cobra. How you going to combat that, besides getting on the ground.
****************11B*************** Look for Pathfinder75thB in TeamSpeak! ***************11B*****************
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11-03-09, 09:55 PM #15
Re: Priming & testing
Since I posted this the server hasn't been on Muutrah when I'm playing and has filled fast.
Great game on Quinling last night and I haven't played 7 Gates in I don't know how long, but Saturday if not before I will start to see how much wire it takes.
Also, I saw somebody place a FOB w/ only 1 crate dropped but he said you need the second one for assets.
New to me so I thought would pass it on.
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11-04-09, 06:30 PM #18
Re: Priming & testing
There's a thing going on about the removal of Rally points on the forums for realitymod.com.
They're reducing spawn maximum to 45 seconds, making 1 crate requirement for FOB's, increasing limits on fobs by one, yada yada yada. I've read its on a TG server to run tests on this
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