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Thread: Require PR Commander at certain player #?
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02-09-10, 06:02 PM #21
Re: Require PR Commander at certain player #?
I feel with this release, I've been an uber hard ass.
1 - You stay within 50m of me at all times.
2 - You do not "give up" without my permission.
3 - When you do give up, you may not spawn without my permission.
4 - You do not fire until told.
Breaking any of these rules repeatedly (or breaking them after watching other break them) will get you kicked from my squad. And it works too...
I've had some great squads, but the one thing (I think) that irks most of my squad mates is my patience. I will NOT waste assets. I will wait until all my squad members spawn in to take the truck, or even go back to grab a lone squad member. If squad members decide to have a mind of their own and do their own thing, I order them back to me / kick them from my squad.
I keep a tight reign on my squad members, but I feel moving in a group that is no farther than 50m from me (me being the center) will:
1 - Give the medic less grief.
2 - Allow positions to be relayed better.
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02-09-10, 08:58 PM #23
Re: Require PR Commander at certain player #?
Originally Posted by Blakeman
Here you go Corpse:
Mumble does have a overlay somewhere, but PB has been known to kick for it sometimes(naturally).
I SL sometimes, if a SL leaves and I end up as it I will take over. I try to be a casual SL, don't want to be too strict or anything, the game is made for fun. Sometimes I will crack some lame joke but pshhhhh... The other day on Beirut I was getting overloaded with how awesome it was with Mumble in TTP, we just kinda sat in a apartment building for 15 min shooting squads as they passed. If anything I LOVE spotting for CAS. Mr. NecessaryEvil went 36-0 in the MiG the other day on Kashan :10 . I like to think of it as a art. You have to stay low, but be mobile. Use your tools, but stay the course. You get those tense moments when the tank is less than 50m from you over the hill and you pop up for a sec to lase and RLH to get away from the explosion radius (HUGE now). I'm a slippery devil with the GLTD 8) :2
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