View Poll Results: Rate the importance of SL's using objective markers.
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Thread: SL - Using objective markers
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01-08-07, 10:51 AM #22
RE: Re: RE: Re: RE: SL - Using objective markers
I'm so anal about it, that I'll even set markers when I'm in a squad by myself, just so the cmdr will know what I'm doing. I've had some moments here recently where none of the squads were operating as a squad, and so I'll start my own (in hopes of getting peope to come over, which doesn't always happen.) Even if it doens't happen, I'm starting to be an effective enough force, that I want the cmdr to be able to follow me. Also, I can get his assitance and be a forward observer for his artillery.
Regardless, I think that the use of them greatly plays into the overall team effort of the game. Thanks so much for all the lively discussion. This is what I think really puts the icing on the cake for TTP. It's all the time people put into the game, while not even playing it.
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01-08-07, 12:37 PM #23
SL - Using objective markers
I think objective markers are vital.
In league competition starting with BF1942 and through to BF2, I learned that momentum is EVERYTHING. It's especially important in BF2 large maps owing to the sheer number of flags. A squad making progress capping flags (especially ones in the enemy's rear area) keeps the opposing team off balance and unfocused. The squad will continue to do so as long as they are moving from flag to flag as fast as they possibly can and keeping the pressure up. As squad leader, it is always my goal to whip out the map and place the next objective before we even finish capping the current flag. That's not always possible however and half the time it's not clear where the next objective should be. But, placing that objective means no time wasted by the squad members figuring out what to do next.
When I join up on the TTP server and are added to a team that is losing badly and continues to do so round after round, I really think the main reason is lack of aggressiveness and lack of direction. I see most of the team on the map either waiting for aircraft, sniping, or just circling the few flags the team has. The only way to recover is to have a significant number of players charge through, flank, airlift, whatever, to cap a rear flag and get the other team off balance a bit. Squads need clear direction to do so.
By the way, when I do set objectives for my squad, I also try to monitor who is responding to them and who is not. Anybody who continues to ignore the squad objectives is booted without warning.
Also, for those squad leaders who don't like using the map and would just rather state the objective using VOIP, keep in mind that the more you talk in VOIP, the less your squad members can hear in game. Your commands need to be kept short and sweet so sounds made by the enemy (approaching LAV for instance) are not missed. Crouching behind cover and whipping out your map to place the next objective is about as short and sweet as you can get.
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