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Thread: BF: BC2 Blog: Bad Company 2 PC Graphics Details

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    BF: BC2 Blog: Bad Company 2 PC Graphics Details

    Bad Company 2 PC Graphics Details

    Introduction
    My name is Johan Andersson (Twitter: repi)
    and I'm one of the architects working on our proprietary Frostbite
    engine here at DICE. We've had numerous
    requests to go through in more detail about what kind of graphical
    features & options that exists in Battlefield: Bad Company 2 for the
    PC. So this is an attempt at just that.Battlefield: Bad Company
    2 is based on Frostbite 1.5, but with multiple enhancements and a lot
    of specific effort spent on building it up and for the PC as this is the
    first time Frostbite is used on PC.

    DX9/DX10/DX11
    Frostbite 1.5 on PC is designed for DirectX 10 as a base, this
    enables us to easily support all the advanced graphics features that we
    use on the consoles, and much more! DX10 is a very modern graphics API
    and gives us a lot of flexibility as a developer.DX10 has one
    unfortunate draw back though; it is only supported on Windows Vista and
    Windows 7, not the now 9 year old Windows XP. And as we have a big PC
    fan base, where not everyone may have transitioned over to Vista or
    Windows 7 yet, we have also added a rendering path that uses the old
    DirectX 9.
    The DX9 path is quite efficient but lacks some of the features that
    we have on DX10 like anti-aliasing and HBAO.For everyone
    with the new generation of graphics card, like the AMD Radeon 5xxx
    series or the upcoming Nvidia Geforce 4xx, we've also added support for
    DirectX 11. The primary uses of DX11 in Bad Company 2 is to soften all
    the dynamic shadows as well as to improve performance in general with a
    few smaller DX11 optimizations that we are using.The detection
    and usage of DX9/DX10/DX11 is done automatically, the game selects the
    highest possible version available with your graphics card and OS. If
    you want to force a given path you can do that in the Settings.ini file
    by setting &#39xVersion' to any of these options: 9, 10, 11
    or auto (default).
    The Settings.ini file can be found in My DocumentsBFBC2 directory.
     
    AMD Eyefinity
    Bad Company 2 supports AMD's
    Eyefinity rendering mode where you can have 3 (or 6!) monitors
    connected to a single graphics card. The game will then detect that mode
    and the very wide aspect ratio and render using a wide horizontal field
    of view and keep the menus & HUDs on the middle display. This can
    create a very immersive experience if you have the hardware required.Elmnator1
    posted this Youtube video showing Eyefinity in the Bad Company 2 PC
    Beta on his nice setup:
    (Please visit the site to view this media)
     
    Nvidia 3D Vision
    We've been working together with engineers from Nvidia for adding
    proper support for 3D Vision
    stereo rendering in Bad Company 2 PC. This support is not enabled in
    the beta but it will be included in a patch shortly after the release
    of the retail game.
    3D Vision works by rendering a picture for each eye every frame
    together with a slight offset. Then the 3D glasses together with the
    compatible displays and drivers correctly select which frame each eye
    sees to create actual depth perception in the game.
    We are also looking forward to trying out the upcoming multi-monitor
    stereo rendering: 3D
    Vision Surround.
    Expect to see & hear more about both 3D Vision and 3D Vision
    Surround in Bad Company 2 after the beta!
     
    HBAO
    HBAO stands for Horizon-based Ambient Occlusion and is a rendering
    technique developed by Nvidia originally and that we have integrated
    into Frostbite for use on all DX10 and DX11 graphics cards. It
    is a technique that creates soft & realistic contact shadows between
    objects and can really enhance the visuals but in a quite subtle way.
    It can be a demanding effect for the graphics card and as such is
    primarily meant for more higher-end cards. It only is a cost on the GPU,
    not the CPU.Since the PC Beta we've done a bunch of
    optimizations on the effect together with both Nvidia and AMD, so if you
    had performance problems with it before: please give it a shot again in
    the retail game if you have a modern & fast GPU!For the
    full technical details about how HBAO works, see this presentation by
    Nvidia from SIGGRAPH 2008: Image-Space
    Horizon-Based Ambient Occlusion.
     
    Field of View
    BC2 uses approximately the same vertical field-of-view on all
    platforms and modes. But as we support arbitrary monitor aspect ratios,
    you can get different horizontal FOV on different monitor setups -
    the wider monitor you have the wider horizontal FOV you get, i.e. you
    actually see more on the sides of the screen.
    As widescreen monitors nowadays are even more common (and actually:
    the new standard) we felt it was very important to support them
    properly. Which we do in BC2 thanks to handling arbitrary aspect ratios.
    A positive side effect of this is that Eyefinity also works as it
    should, i.e. just like a single very wide monitor.
    We've seen overwhelming positive feedback for the out-of-the-box
    support of Eyefinity, but a few select people have voiced some concern
    that the wide FOV when playing with Eyefinity would be considered
    cheating. But now when people have been playing the Beta we haven't
    heard any feedback that Eyefinity have actually been a big practical
    competitive advantage, it is meant to give you only extra peripheral
    vision.
    The PC as a platform is inherently not a 100% fair playing field as
    people have always had varying performance, network connection, hardware
    setups, input devices and new technology - which is also one of the
    strengths of the platform and something we, and many PC players, would
    like us to embrace & utilize.
    If the community later collectively agrees that Eyefinity is an
    actual big advantage in multi-player we can look into potentially having
    it as a server option, but don't think that will be needed.Another
    much requested topic is to have a customizable FOV. This is not
    implemented in the PC Beta, but we are adding a customizable FOV for a
    future retail patch. The feedback from the Beta about servers,
    performance & stability have been of a higher priority and needed to
    be solved first.
     
    Misc
    The 'High' texture detail level is not included in the PC beta, but
    is in the retail game which increase texture resolution a bit.
    Support for multiple GPUs (AMD Crossfire / Nvidia SLI) in the first
    PC Beta build was only partially working and could cause visual
    artifacts. This is improved on in the latest Beta client and since that
    version we have done additional performance scaling improvements that
    should be a good benefit.
    We would like to thank both AMD and Nvidia for their technical
    support and assistance during the development of Bad Company 2. Both
    with the PC-only advanced features and with helping to make sure the
    game runs and performs well a wide range of graphics cards and
    configurations. Special thanks to Louis Bavoil (Nvidia) and Nicolas
    Thibieroz (AMD).
     
    Future
    If you are interested in more details about DirectX 11 as well as
    some sneak peaks and technical details about our upcoming Frostbite 2
    engine, AMD recently did a big interview with me in their on the AMD
    Underground blog: "11
    Days of DirectX 11: DICE". The longer full
    interview is also available as an pdf here

    Keep in mind that the interview is about the future, beyond Bad
    Company 2.
    -- repi

    http://blogs.battlefield.ea.com/batt...s-details.aspx

  2. Registered TeamPlayer trailhunter's Avatar
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    #2

    Re: BF: BC2 Blog: Bad Company 2 PC Graphics Details

    Are you stalking me FEED.......

  3. Registered TeamPlayer PuppyF4RT's Avatar
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    Re: BF: BC2 Blog: Bad Company 2 PC Graphics Details

    Very nice. I like seeing that some of the things I was WTFing over are either planned for post release patch or release version.

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