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Thread: RealityMod.com: 3D Scopes

  1. RSS Bot FEED's Avatar
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    #21

    RealityMod.com: 3D Scopes

    3D Scopes


    Image: http://img.photobucket.com/albums/09...creen014-6.jpg

    _E6zA3c1eCc
    *^^^^ (outdated video) ^^^^*

    zr2_imIHDWM
    *^^^^ (outdated...


    http://www.realitymod.com/forum/blog...3d-scopes.html

  2. Registered TeamPlayer texdirect6's Avatar
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    #22

    Re: RealityMod.com: 3D Scopes

    Quote Originally Posted by FEED
    3D Scopes


    Image: http://img.photobucket.com/albums/09...creen014-6.jpg

    _E6zA3c1eCc
    *^^^^ (outdated video) ^^^^*

    zr2_imIHDWM
    *^^^^ (outdated...


    http://www.realitymod.com/forum/blog...3d-scopes.html
    Now all of feeds 3D Scope threads have been merged into one there is a new picture on this one that we haven't seen I believe.


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    #23

    Re: RealityMod.com: 3D Scopes

    [img width=700 height=437]http://img.photobucket.com/albums/0903/SirChuc/screen014-6.jpg[/img]

    Nice...

  4. Registered TeamPlayer draco7891's Avatar
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    #24

    Re: RealityMod.com: 3D Scopes

    Have to see if this shader works correctly on newer-model ATI (4xxx and 5xxx) cards. Since none of the other BF2 shaders do (flashbang/tear gas/near-death in PR), I'll bet this'll make everyone with such a card SOL for playing PR.

    Draco

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    #25

    Re: RealityMod.com: 3D Scopes

    Quote Originally Posted by draco7891
    Have to see if this shader works correctly on newer-model ATI (4xxx and 5xxx) cards. Since none of the other BF2 shaders do (flashbang/tear gas/near-death in PR), I'll bet this'll make everyone with such a card SOL for playing PR.

    Draco
    All mine work fine.. I'm running an HD4870 in win7 with updated graphics!

    You probably already know:
    Update drivers
    run in compatibility mode for XP SP2 (forces DX9)

  6. Registered TeamPlayer draco7891's Avatar
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    #26

    Re: RealityMod.com: 3D Scopes

    I should reiterate that, the shaders don't work properly on at least the 4870X2 (and possibly the 5970). It has to do with the native Crossfire being enabled and BF2's renderer; the flashbang effect is pure white, the gas/near-death shader turns everything pure black. Disabling Crossfire (by turning off Catalyst AI) works to make the shaders look correct, but the game will then display a flickering, shimmering ring of black polygons all over the ground at a certain distance/LOD, all the time.

    Neither of which is an amenable solution. Either the game looks fine and the shaders don't work, or the game looks like crap but the shaders come through properly. So understandibly, anyone with that card is probably going to be screwed if the PR devs start adding a new shader every time one scopes in, especially one that I think is based on the gas/near-death effect.

    Draco

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