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Thread: Question about kicks vs res slots
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02-27-10, 09:24 PM #21
Re: Question about kicks vs res slots
That's where the "4 can connect" aspect comes into play (or where I got it from, as civil was asking).
"4" has nothing to do with it. the 4 slots are merely doors that are available for people to use to get on the server. If we just had one...it'd be hard to get a lot of people in at once. so...we have 4.
60 can connect, and the server does do forced connects.
the REALLY interesting part would be...what happens when there's 60 reservists connected. THAT would go into theory, but I'm sure the CC documentation would explain it. I bet the reservist can't connect (makes sense), but maybe it would just start kicking people (if CC is stupid).
Trust me guys.....I'm not imagining how it works. This is how it works.
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02-27-10, 10:21 PM #24
Re: Question about kicks vs res slots
Originally Posted by ...bigdog...
There are 60 normal slots on the server. Anyone can use them. Anyone can connect when one is free.
When a reservist connects to a server with the normal slots full (full with anything, normal players, reservists, admins, doesn't matter), they occupy the 4 reserved slots (the 61st, 62nd, 63rd, and 64th slots). When someone disconnects from a normal slot, the reservist then slides down from the reserved slot into the now-free normal slot.
The number of reservists connected to the server is unlimited. All of the normal slots can be reservists, it doesn't matter. In all cases, a reservist joining a 60/64 server will occupy the 61st, 62nd, 63rd, and 64th slots.
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http://74.125.155.132/search?q=cache...&ct=clnk&gl=us
Here's a thread from the now-defunct BF2CC website, written by the guys that built CC, agreeing with me. The system does not kick people (in fact, they wish it would; they want a system that works the way you describe it, but it doesn't and they can't change it). Reservists occupy the reserved slots on full servers, and they're the only ones that can.
Originally Posted by ...bigdog...
If you look for a bacteria with a magnifying glass, of course you'll never find it. You need a microscope.
Originally Posted by ...bigdog...
Simply because the admins are doing their job, enforcing the rules. Not because of some mystic reservist kicking mechanism.
The system you are describing is some strange hybrid of the Source and 2142 systems. I've already explained that those systems are different. EA went back to the drawing board, stopped imbibing recreational substances and built a capable and much more useful RS system for 2142. The Source games have always worked that way, with a few open slots for anyone to connect and use, because STEAM ID's can't be checked until the client is fully connected, so everyone has to be allowed to join. 2142 and Source both kick non-reservists to make room for reservists. BF2 does not, and never will.
Draco
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02-27-10, 10:30 PM #25
Re: Question about kicks vs res slots
the source games work that way because we specify for them to do so. Or at least, when the mani option was available for allowing the slots to be occupied, or remain open.
CC has been kicking clients for as long as I can remember, and since we went live with it. the system functions correctly.
if your theory was correct about why we can't see more than 60 for a few minutes......then.....
why can other servers? those players there don't have issues "crashing, disconnecting, getting yelled at by their parents, being late"?
And then....
why can we hold the player count at 60, flat, for hours.....but not at 64? for some reason....60 players don't have problems "crashing, disconnecting, getting yelled at by their parents, being late"?
no.
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02-27-10, 10:36 PM #27
Re: Question about kicks vs res slots
Originally Posted by ...bigdog...
why can we hold the player count at 60, flat, for hours.....but not at 64? for some reason....60 players don't have problems
If anything, it serves to illustrate that we should push reserved slots harder, y'know?
Draco
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02-27-10, 10:37 PM #28
Re: Question about kicks vs res slots
So this is my understanding of how the reserve system works...but I could be completely wrong for that matter.
The server is at 60/64 and a reservist clicks "join game." At the moment CC confirms this player as a reservist it finds a non-reservist to kick...which during this whole process the highest the player count will go is 61/64, and that's only while the reservist is connected, so once the non-reservist gets kicked it drops the player count back down to 60/64...am I right?
Also, if the server is at 60/64, those last four slots are like doors...only open to reservists while it's kicking a non reservist.
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02-27-10, 10:39 PM #29
Re: Question about kicks vs res slots
Originally Posted by ...bigdog...
We don't, we just use the normal default BF2 RS system, built into the server.
Draco
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02-27-10, 10:39 PM #30
Re: Question about kicks vs res slots
Originally Posted by ...bigdog...
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