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Thread: Smokescreen Complaint

  1. Registered TeamPlayer
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    Smokescreen Complaint
    #11

    Re: Smokescreen Complaint

    Quote Originally Posted by Warprosper

    No matter what anyone says ... when i command on that map i will designate everyone on our side away from that flag..
    Hmmm ... there's Attack Here, Defend Here, Move Here, Repair Here, Mine Here ... hmmm ...

    No, no I don't see any Stay Away From Here command.


  2. Registered TeamPlayer Warprosper's Avatar
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    #12

    Re: Smokescreen Complaint

    20 bucks Best buy.... Headsets work wonders when you command...




  3. Registered TeamPlayer Warprosper's Avatar
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    #13

    Re: Smokescreen Complaint

    Quote Originally Posted by Warprosper
    20 bucks Best buy.... Headsets work wonders when you command...
    I guess if your the first one there by all means stay and defend ... If your not first at wind farm stay the fuck away...

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    #14

    Re: Smokescreen Complaint

    Quote Originally Posted by draco7891
    Those 'useless' mobile AA's have direct lines of fire into either enemy main, not only presenting a threat to anything still in the air, but also effectively shutting the enemy air power out for the remainder of the match.

    Once the enemy loses their air superiority, your air forces have free reign to make the infantry's life a living hell, especially since both of the attack chopper variants on OSS have the easy-mode-grenade-launcher-super-cannon (the Mi-28 and Tiger HAP).

    Send your infantry in to mop up the flags, and it's an easy bleed win if you can take and hold Wind Farm early to shut down the enemy advance.

    Seen it done, participated in doing it, commanded to make it happen. Wind Farm is essential to an OSS win.

    Draco
    Draco is right as usual. Windfarm is the pivitol flag, whoever keeps it for the whole round wins.

    Sgt.Tmh is right, the jet whores need to step aside and let the SL's take the jets. Besides whats the worst thing that could happen, you're not in the air for 1:30 minutes!!!!!!!!!!!!!!!!!!

  5. Registered TeamPlayer Glitch's Avatar
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    #15

    Re: Smokescreen Complaint

    I like defending it. My Anti-Tank missiles have clear view of most of the map. There are a ton of tanks at other flags but they have to beware the sniper missiles

  6. Registered TeamPlayer Xavsnipe's Avatar
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    #16

    Re: Smokescreen Complaint

    Quote Originally Posted by Warprosper
    Quote Originally Posted by Xavsnipe
    Wind Farm is not even close to a meat grinder. Air power doesn't even come close to that flag with 2 mobile AA and a static AA outside the fence. You eliminate that threat.

    And then, there's that little road going up to Wind Farm which is a bottle neck to any armor convoy trying to get in. And infantry has to climb the hill to come in....Wind farm has the upper ground hence the upper hand.
    Then what is the point of the flag...

    To get 2 mobile AAs that do nothing? Or does everyone share the "we must get this flag so the idiot attackers can come at us non stop through an impenetrable gate"?

    No matter what anyone says ... when i command on that map i will designate everyone on our side away from that flag.. Its useless
    UUuuhhh....the point of the flag is

    Wind farm has the upper ground hence the upper hand.
    Plus:
    It completely eliminates the enemy Airpower...that means that if you have a half decent helo team (and each side has 2 helos and 2 jets) and a couple of decent pilots....it's a turkey shoot for these guys...they won't have to worry about enemy air...so they can concentrate on pounding the ground. And your friendly infantry and armor won't have to worry about enemy air, and will concentrate on capping other flags MUCH more easily because you've got great air support to couple the ground pounding efforts.

    I wanna be on the other team when you command . I hate that map but I think I would enjoy playing against your strategy.
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  7. Registered TeamPlayer WookinPaNub's Avatar
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    #17

    Re: Smokescreen Complaint

    Quote Originally Posted by iamjohnnyrico
    Sgt.Tmh is right, the jet whores need to step aside and let the SL's take the jets. Besides whats the worst thing that could happen, you're not in the air for 1:30 minutes!!!!!!!!!!!!!!!!!!
    But you'd be surprised (actually I guess you wouldn't you see it all the time as well ) the number of times I go running to a jet as a SL only to have a pilot jump in and throw me the bird while going in to afterburner. Congrats, you get an extra bombing run or two, but have handicapped your team in getting crucial initial flags :9

    And to those that have jumped out and offered me your jets to do just that, thanks VERY much. It can make a MONSTER difference to jump a critical flag early. My squad and I (and often the team) say thanks!!!

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