Results 11 to 18 of 18
Thread: Squad Cam
-
-
-
-
04-12-10, 05:08 PM #14
Re: Squad Cam
Originally Posted by draco7891
In the end the "it lends to stat padding non-teamplay" argument doesn't ring true for me, and I'm betting most of the rest of us feel the same about it. If, for now, it stays off so killcam can stay off, no problem, no squadcam is better than having killcam. However if the method for having squad cam and no killcam is found, there's no rational non-teamplay/cheating type argument that really holds water. There's just not enough view to give anything but immediate intel, which is enough to base a spawn or not spawn decision without being able to assess the entire tactical situation from spectate
-
04-12-10, 05:33 PM #15
Re: Squad Cam
Originally Posted by Walkerxes
Imagine if we played CSS with no call, just go whereever each player pleases, and thinks they'll get the most kills. The game obviously devolves quickly into useless pandemonium. In the same way, having squad-cam on makes that kind of shot-calling completely unnecessary; just spawn where you please, whereever and on whomever is going to net you more points. In the same way, squad-cam encourages self-centered, non-communicative points-focused gameplay, rather than forcing squads to work together and come up with a strategy. With squad-cam off, squads that don't work together are as lost and blind as they should be.
There's just not enough view to give anything but immediate intel, which is enough to base a spawn or not spawn decision without being able to assess the entire tactical situation from spectate
Draco
-
-
04-12-10, 05:58 PM #17
Re: Squad Cam
I would argue that if VOIP worked, the same intel would be being relayed (in an effective squad) via VOIP that is afforded by a squad only death cam mode. The game does have a command structure even without a specific hierarchy: Four elements containig four sub-elements each must act autonomously and coordinate within themselves to achieve some goal. I guarantee that if VOIP were working, any squad I am in is going to be asking individuals to spawn on certain points; just because no one individual in the squad is specifically in-charge, does not mean that a squad does not have to coordinate. And this coordination (as in all other BF games I have played) usually includes where and when to spawn.
That being said, the tools that would allow us to do this are not yet stable; hell VOIP still does not work. Let's worry about the big stuff for now. If there is no built-in way (the TTP way usually) to manage that effect, it probably ain't gonna happen until the game and third party tools are substantially more reliable.
-
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks