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Thread: Wel wel, luk at dis

  1. Registered TeamPlayer draco7891's Avatar
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    #11

    Re: Wel wel, luk at dis

    Things that destroy validity:

    * Using a HC server; the whole point of the exercise is to show that identical shot placement with a different setting produces different and improved results, however the increased damage of HC makes shot placement much less important to damage and so invalidates the idea that the changed setting is producing more accurate (and thus, higher damage) results. The tests should be repeated on a non-HC server to provide consistency and validity to the data.

    * Walking shooter / using a shotgun; even at that range, while walking and unscoped the shotguns have a big tendency to put shots all over the place, again making the hypothesis of more accurate shot placement moot. It's entirely possible to miss the target completely at that range, given the factors presented in the video. If the premise of the video, that the hitboxes lag behind the visible models, is true, then it should be equally true if the shooter is stationary. The tests should be repeated with a stationary shooter and a highly accurate weapon, such as a red-dot semi-auto sniper rifle, and a moving target.

    Draco

  2. Registered TeamPlayer Anti-Squeaker's Avatar
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    #12

    Re: Wel wel, luk at dis

    so is that why my Spas-12 shoots rubber bullets half the time, and I manage to miss people point blank?

  3. Registered TeamPlayer Kraker Jak's Avatar
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    #13

    Re: Wel wel, luk at dis

    Quote Originally Posted by Anti-Squeaker
    so is that why my Spas-12 shoots rubber bullets half the time, and I manage to miss people point blank?

    no no no, you just suck

  4. Registered TeamPlayer Anti-Squeaker's Avatar
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    #14

    Re: Wel wel, luk at dis

    ha. ha. ha. Very funny. I like it when I get a headshot on someone from 6 feet from 6 feet away, but all but one of the buckshot misses due to the POS hitbox detection. Yay for shotguns doing 20 damage point blank!

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