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Thread: Admins and regulars in it for themselves...

  1. Registered TeamPlayer SovietDooM's Avatar
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    Admins and regulars in it for themselves... Admins and regulars in it for themselves... Admins and regulars in it for themselves... Admins and regulars in it for themselves... Admins and regulars in it for themselves...
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    #1

    Admins and regulars in it for themselves...

    I pop into a few other server during the day to get a game or two in. Folks, we just don't get rolling until I should be heading off to bed.

    This was on the Hardcore server, dare I say stacked.

    http://www.xfire.com/profile/sovietd...view#100252253

    http://www.xfire.com/profile/sovietd...view#100252220

    http://www.xfire.com/profile/sovietd...view#100252137

    Now, the US did fuck up, but how can you let prWARS and dozens of Hardcore guys all on the same team, let them roll the pubs ( everyflag gone and tanks apcs and jets all pushing in on the main at once) Then set up to do the same thing for the next round. We may not get rolling full blast every night but atleast that kind of stuff doesn't happen here.
    Dispatch the DooM

  2. Registered TeamPlayer draco7891's Avatar
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    #2

    Re: Admins and regulars in it for themselves...

    I can tell you why you lost, and it's not because of teamstacking.

    1. No commander. The first cardinal sin.

    2. Bad squad organization. On a full server, there are 5 full squads (6x5). 4 of your squads there are focused on driving vehicles, playing with their "cool toys", not on winning the game. You should have 1 full squad to drive both tanks and IFVs, and one full squad that handles helis and jets as required by the team. Then, 3 full squads are available to (most importantly) build firebases and take flags. Boots on the ground win the game, not hotshot jet pilots, and not retards in Blackhawks flying blindly into enemy territory. It doesn't matter how many tanks the enemy rolls onto the objective, they aren't going to take flags away from 3 full infantry squads.

    3. Bad squad placement. Your team is splayed across the whole map, single infantry here and there doing nothing and without leadership. Hell, the main is being shelled and you still have have half a squad with their thumbs up their bums staring at South Village, which you lost a half-hour ago. As an infantryman, it is one's primary duty to follow the orders of your leadership or, failing such things, to meet up with your leadership and get new orders. Yet nobody is doing that. No one is moving to meet their SLs, no one is moving to a rallying position, no one is focusing an attack anywhere, no one is working in support of other squad's efforts. It's a massive individualistic clusterfuck of who can get their cool toy running first.

    People don't want to play the infantry, they think it's lowly and "common". They want to be the hero, the lone sniper on a hill taking down whole platoons, the ace tank driver wiping out enemy after enemy, the expert jet pilot dropping precision ordenance on everything he surveys. Unfortunately, what that breeds in most players of PR is a sense that only the vehicles are important, and thus only the people piloting them, inspiring a mad rush to be in a vehicle, any vehicle, regardless of it's efficiacy or necessity by the team. Equally unfortunately, PR rewards sound tactical reasoning and good strategy much more than it rewards a quick trigger finger or an expert vehicle operator (so-called "skill"). It takes an especially rare kind of person to do what is actually necessary for the team, for the win, and not just what is good for their ego or KD ratio.

    Draco

  3. Registered TeamPlayer Lario's Avatar
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    Admins and regulars in it for themselves... Admins and regulars in it for themselves...
    #3

    Re: Admins and regulars in it for themselves...

    Quote Originally Posted by draco7891 View Post
    People don't want to play the infantry, they think it's lowly and "common". Draco
    Now I don't know 'bout all that other stuff... but the Lario would rather play nothing but infantry.

  4. Registered TeamPlayer Radarrat's Avatar
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    Admins and regulars in it for themselves... Admins and regulars in it for themselves... Admins and regulars in it for themselves... Admins and regulars in it for themselves... Admins and regulars in it for themselves...
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    #4

    Re: Admins and regulars in it for themselves...

    Im in it for the money....tanks or no tanks..

    Like tonight.....I will be earning some dough!

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    #5

    Re: Admins and regulars in it for themselves...

    Quote Originally Posted by Radarrat View Post
    Im in it for the money....tanks or no tanks..

    Like tonight.....I will be earning some dough!
    Mee too!

  6. Registered TeamPlayer 11Bravo's Avatar
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    #6

    Re: Admins and regulars in it for themselves...

    Quote Originally Posted by Lario View Post
    Now I don't know 'bout all that other stuff... but the Lario would rather play nothing but infantry.
    That's the point Lario. You, me, Soviet, Carl, Amador, Kwaj, Radar, H7, Asian, & many others actually understand how to effectively be infantry. What I find really encouraging was those in the squad with me don't play with me often, and some were even first timers to a squad I lead. It's what I preach to anyone who has the nerve to squad up with me. Flag control matters so much more on PR.

    Prime recent example; take the other night on Muttrah, I had a full squad inside of N City. Grant it we couldn't take the flag, since Central was neutral and being pushed hard by the USMC, I gave orders not to engage or shoot at anything. Everyone in the squad knew and accepted my orders to lay low and don't draw attention. It allowed the other 3 squads at Central to wipe out the incoming USMC, as they slowly retook Central, it placed our squad in one hell of a position to make a quick cap of N. City. The USMC team was so focused on Central that they failed to have anyone standing guard on N. City. What we lacked in armor, we more than made up for in tactical advantage by playing it smart. H7, Demos, & Asian can confirm what we did. It was only successful because the enemy team failed to account for what we did.
    ****************11B*************** Look for Pathfinder75thB in TeamSpeak! ***************11B*****************

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    #7

    Re: Admins and regulars in it for themselves...

    In PR a commander while important is not game breaking if absent particularly if the squadleaders are in mumble. The quality of squads and whether people waste assets has a far greater effect. I find most people in PR cannot watch a direction and you end up having the whole squad pointed one way and get flanked from the rear.

  8. Registered TeamPlayer Lario's Avatar
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    #8

    Re: Admins and regulars in it for themselves...

    Quote Originally Posted by Saltspring View Post
    In PR a commander while important is not game breaking if absent particularly if the squadleaders are in mumble. The quality of squads and whether people waste assets has a far greater effect. I find most people in PR cannot watch a direction and you end up having the whole squad pointed one way and get flanked from the rear.
    Ditto that! I've played on a server where EVERYONE was in mumble. It's nice. Much easier to for the medic to find you (this was on yamalia w/ high grass and woods). Everyone coordinated so well. I usually turn on mumble when we're playing but only hear a few people on there.

  9. Registered TeamPlayer SovietDooM's Avatar
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    #9

    Re: Admins and regulars in it for themselves...

    Quote Originally Posted by draco7891 View Post
    I can tell you why you lost, and it's not because of teamstacking.

    1. No commander. The first cardinal sin.

    2. Bad squad organization. On a full server, there are 5 full squads (6x5). 4 of your squads there are focused on driving vehicles, playing with their "cool toys", not on winning the game. You should have 1 full squad to drive both tanks and IFVs, and one full squad that handles helis and jets as required by the team. Then, 3 full squads are available to (most importantly) build firebases and take flags. Boots on the ground win the game, not hotshot jet pilots, and not retards in Blackhawks flying blindly into enemy territory. It doesn't matter how many tanks the enemy rolls onto the objective, they aren't going to take flags away from 3 full infantry squads.

    3. Bad squad placement. Your team is splayed across the whole map, single infantry here and there doing nothing and without leadership. Hell, the main is being shelled and you still have have half a squad with their thumbs up their bums staring at South Village, which you lost a half-hour ago. As an infantryman, it is one's primary duty to follow the orders of your leadership or, failing such things, to meet up with your leadership and get new orders. Yet nobody is doing that. No one is moving to meet their SLs, no one is moving to a rallying position, no one is focusing an attack anywhere, no one is working in support of other squad's efforts. It's a massive individualistic clusterfuck of who can get their cool toy running first.

    People don't want to play the infantry, they think it's lowly and "common". They want to be the hero, the lone sniper on a hill taking down whole platoons, the ace tank driver wiping out enemy after enemy, the expert jet pilot dropping precision ordenance on everything he surveys. Unfortunately, what that breeds in most players of PR is a sense that only the vehicles are important, and thus only the people piloting them, inspiring a mad rush to be in a vehicle, any vehicle, regardless of it's efficiacy or necessity by the team. Equally unfortunately, PR rewards sound tactical reasoning and good strategy much more than it rewards a quick trigger finger or an expert vehicle operator (so-called "skill"). It takes an especially rare kind of person to do what is actually necessary for the team, for the win, and not just what is good for their ego or KD ratio.

    Draco

    Actualy, the sad part is we had a commander from the get go. I set up in the jet squad to do some ground pounding and lazing for the big birds. I never got put in the SL position because the squad went out to build FOBs on the first few flags. I had to step out when the jets were 5 minutes away. I came back in about 7 to 10 to find they both had been shot down. The fucked up part is every single tank we had was taken out in the first 10 minutes of the round. One tow system took out 5 tanks in C 2. Then they put another tow on the moutians and shelled the shit out of stuff moving into north bunker and all of north village.

    You can't deny that clan members are going to work together better then a load of who-da whada pubs.
    Dispatch the DooM

  10. Registered TeamPlayer roadhog0's Avatar
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    #10

    Re: Admins and regulars in it for themselves...

    Quote Originally Posted by 11Bravo View Post
    That's the point Lario. You, me, Soviet, Carl, Amador, Kwaj, Radar, H7, Asian, & many others actually understand how to effectively be infantry. What I find really encouraging was those in the squad with me don't play with me often, and some were even first timers to a squad I lead. It's what I preach to anyone who has the nerve to squad up with me. Flag control matters so much more on PR.

    Prime recent example; take the other night on Muttrah, I had a full squad inside of N City. Grant it we couldn't take the flag, since Central was neutral and being pushed hard by the USMC, I gave orders not to engage or shoot at anything. Everyone in the squad knew and accepted my orders to lay low and don't draw attention. It allowed the other 3 squads at Central to wipe out the incoming USMC, as they slowly retook Central, it placed our squad in one hell of a position to make a quick cap of N. City. The USMC team was so focused on Central that they failed to have anyone standing guard on N. City. What we lacked in armor, we more than made up for in tactical advantage by playing it smart. H7, Demos, & Asian can confirm what we did. It was only successful because the enemy team failed to account for what we did.
    Im in that stack of people, I sacrifice my spawn time to people know where the enemies are :P

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