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Thread: Issues Thread on EA forums

  1. Registered TeamPlayer WileECyte's Avatar
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    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #11

    Re: Issues Thread on EA forums

    Repairing MCOMs is a common request. Mainly because jihaad attacks against mcoms are becoming far to common, especially with the UAV.

  2. Registered TeamPlayer KYle's Avatar
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    #12

    Re: Issues Thread on EA forums

    Quote Originally Posted by WileECyte View Post
    Repairing MCOMs is a common request. Mainly because jihaad attacks against mcoms are becoming far to common, especially with the UAV.
    It wasn't me a i swear........ hahah but in regards to voip always check with your squad to see if it is working because earlier tonight it worked flawlessly
    Quote Originally Posted by Defiant View Post
    I say blow it safely and quickly but I like to wait for enemies to be in range before I blow it.

    Also, in the wise and thought provoking words of Kyle, who is to C4 what Mozart is to the piano, "C4 is a double edged sword".

  3. Registered TeamPlayer digital's Avatar
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    #13

    Re: Issues Thread on EA forums

    Yes I have been noticing VOIP comms more frequently working.

    Yea people C4 building and mcoms on rush maps is ridiculious now.
    "And the hits just keep on coming." - Tom Cruise, A Few Good Men

  4. Registered TeamPlayer Allane's Avatar
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    #14

    Re: Issues Thread on EA forums

    I played enough of the original Bad Company to see why people would want to be able to repair the MCOM stations. People would just sit back through the Fog of War and nail the (previous) Gold Crate while being virtually invulnerable. Back then, the Gold Crates were also pretty flimsy, and would blow up after about 7 or 8 rocket impacts. The new MCOM stations take about 10 AT4's with the Explosives upgrade.

    However, when you have a group of players as skilled as us, sometimes an objective will be locked down so completely that the defenses can't be penetrated. That's where the Engineer and his AT weapon come in handy. As long as the engineer can have an angle and go unmolested, a single engineer can save the team from losing by simply using brute force to destroy an MCOM that is inaccessible on foot. Now in the case of being able to repair MCOM's, a single engineer could easily counter the attacking engineer's efforts, effectively removing the alternate method of destroying an MCOM station. It's logical that the MCOM stations could be repairable (Though the sensitive electronics inside are likely to delicate for a POWER TOOL to repair safely), but the real issue is simply removing the walls around it and bringing a roof crashing down on top of it. The little stations can take about 10, 120mm tank rounds without so much as tipping over, why can a simple roof destroy the station outright?

    But aside from the MCOM issues, I just hope EA is willing to listen to what the people are complaining about. EA is currently on the verge of becoming a good company, or staying on the side of corrupt companies like Activision and Blizzard.

  5. Registered TeamPlayer Awesom-O's Avatar
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    #15

    Re: Issues Thread on EA forums

    NEED-
    Map name: Atacama Desert, Conquest. Visibility from Russian Havoc is very poor. Gloom is too high making visibility too bright and washing out objects/targets.
    Previous patch stated this was going to be fixed and wasn't.

    As a medic, the Heartbeat icon, map and mini-map shows where to find the dead in order to revive however the bodies become moved from blasts then they are no longer to locate as the icon shows only where the body was previous to a blast. Please make the heartbeat icon follow the need-be body.

    Revise the knife kill action closer to how it was in the past. Since the recent patch, there have been numerous complaints about the knife not working when you're directly stationary upon someone forcing multiple attempts and typically results as no success.

    Fix the all bronze achievements and all bronze weapons to recognize actual facts. Still not calculating.

    WANT-
    Upon being revived, your personal death count (Kill/Death ratio) should be reversed.

  6. Registered TeamPlayer WileECyte's Avatar
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    #16

    Re: Issues Thread on EA forums

    There was discussion about the revive impact on K/D previously and DICE has stated that is not going to be changed. I forget what the reasoning was, but basically they want to force people to play smarter rather than just throw bodies at objectives. Seems counter-intuitive to me.

  7. Registered TeamPlayer Awesom-O's Avatar
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    Steam ID: awesom_o Awesom-O's Originid: AwesomOh
    #17

    Re: Issues Thread on EA forums

    Good to know Wile, ty.



    Here are two more additions:

    NEED-
    Fix squad spawn bug. Once selecting on a squad mate to spawn, if another member spawns or dies before I can actually spawn the selection resets to spawn back at base. Very inconducive to teamplay.

    ATV Team kill roadkill fix. Almost always when two team members are riding an ATV (4wheeler) going full speed and the rear passenger ejects before the driver, the passenger becomes roadkill resulting in a TK.

    WANT-
    Explanation of how NOT to TK from players hopping out from a live flying chopper. I have an idea how to prevent, but not 100% certain.
    Last edited by Awesom-O; 07-22-10 at 12:39 PM.

  8. Registered TeamPlayer Awesom-O's Avatar
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    #18

    Re: Issues Thread on EA forums

    NEED-
    Fix motion sensor mines. They have not been showing movement accurately even with an enemy running around in motion range. I recall these mine balls properly working before however that is no longer true.

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