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Thread: DICE's General Manager on our history and the philosophy behind Battlef

  1. RSS Bot FEED's Avatar
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    DICE's General Manager on our history and the philosophy behind Battlef

    Nice cover!
    Starting today, visitors at Game Informer's website can see the first of many video features on Battlefield 3.

    First out is an interview with DICE General Manager Karl Magnus Troedsson, as he explains the philosophy of DICE, where we come from, and why we are building Battlefield 3. Be sure to check back at Game Informer's Battlefield 3 Hub regularly for all of their impressions throughout February and well into March.



    Head over to Game Informer to see why they call Battlefield 3 our most ambitious game ever. For more information on Battlefield 3, visit the Official Site. And in case you missed our very first teaser trailer for Battlefield 3, check it out here.




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  2. Administrator jakt's Avatar
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    Re: BF: BC2 Blog

    Interesting..."more teams using the Frostbite engine", guess we will be seeing games not produced by DICE using the engine?

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    Re: BF: BC2 Blog

    Quote Originally Posted by jakt View Post
    Interesting..."more teams using the Frostbite engine", guess we will be seeing games not produced by DICE using the engine?
    Makes you think that it might be the next "unreal" engine in terms of tech licensing....who knows

  4. Administrator Bunni's Avatar
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    DICE's General Manager on our history and the philosophy behind Battlef DICE's General Manager on our history and the philosophy behind Battlef DICE's General Manager on our history and the philosophy behind Battlef DICE's General Manager on our history and the philosophy behind Battlef DICE's General Manager on our history and the philosophy behind Battlef
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    #4

    Re: BF: BC2 Blog

    Quote Originally Posted by Alundil View Post
    Makes you think that it might be the next "unreal" engine in terms of tech licensing....who knows
    Haha no way. They have never released their engines, only Frostbyte games are those built by ea/dice. Keep in mind your talking about a company so paranoid that they will not even give out the ranked server files, let alone license the source code of their engine.

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    Re: DICE's General Manager on our history and the philosophy behind Battlef

    this is true bunbun - but stranger things have happened. EA functions on $$'s alone and what brings in the most. So if licensing engines turns out to be very lucrative (and me thinks that it is) then you might be surprised to see other titles (after BF3 of course and whatever expansion(s) they can think up) being developed by other studios using the FB2.0 engine. Like I said, who knows.

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    #6

    Re: DICE's General Manager on our history and the philosophy behind Battlef

    probably because it is more featureful/less bloated than cryengine or the real virtuality engines. unreal has no real (heh) destructible environment and geo-mod requires you to implement all the mesh interfaces by hand (or using fem)

  7. Registered TeamPlayer SmokenScion's Avatar
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    #7

    Re: DICE's General Manager on our history and the philosophy behind Battlef

    Gran turismo on FB2.o? eh eh?

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