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Thread: DICE's General Manager on our history and the philosophy behind Battlef
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02-11-11, 09:40 AM #1
DICE's General Manager on our history and the philosophy behind Battlef
Starting today, visitors at Game Informer's website can see the first of many video features on Battlefield 3.Nice cover!
First out is an interview with DICE General Manager Karl Magnus Troedsson, as he explains the philosophy of DICE, where we come from, and why we are building Battlefield 3. Be sure to check back at Game Informer's Battlefield 3 Hub regularly for all of their impressions throughout February and well into March.
Head over to Game Informer to see why they call Battlefield 3 our most ambitious game ever. For more information on Battlefield 3, visit the Official Site. And in case you missed our very first teaser trailer for Battlefield 3, check it out here.
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02-11-11, 06:03 PM #5
Re: DICE's General Manager on our history and the philosophy behind Battlef
this is true bunbun - but stranger things have happened. EA functions on $$'s alone and what brings in the most. So if licensing engines turns out to be very lucrative (and me thinks that it is) then you might be surprised to see other titles (after BF3 of course and whatever expansion(s) they can think up) being developed by other studios using the FB2.0 engine. Like I said, who knows.
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02-17-11, 06:03 PM #6Re: DICE's General Manager on our history and the philosophy behind Battlef
probably because it is more featureful/less bloated than cryengine or the real virtuality engines. unreal has no real (heh) destructible environment and geo-mod requires you to implement all the mesh interfaces by hand (or using fem)
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