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Thread: Vehicle philosophy in BF3
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03-02-11, 01:56 PM #51
Re: Vehicle philosophy in BF3
Jets shouldn't have to land to repair/rearm, maybe one or two slow passes over the air field, forcing them to land and take off again is more along the lines of PR than the pick up and play style of the BF games.
Engineers should simply have access to man portable AA launchers to deal with helicopters/jets, which should of course be useless for everything else except in a point blank scenario against super light targets. And aircraft should have flares and in some cases armor to shrug off a hit or two. There, done. Balanced. Granted ingame might take some tweeking.
Infantry should be able to deal with aircraft at the cost of dealing with other assets. And on the other hand aircraft should be able to cause serious damage if they're coordinated with their team. If only because of info of where the other team is(or their own) where enemy assets are located, simple stuff like that.
And 2142 infantry weren't overpowered, although EMP grenades could have used a longer reload time from a single ammo box. 2142 had a fantastic balance, because the vehicles were absolutely lethal, but infantry could deal with every situation. So there was no We have jets you dont, we autowin. Battle walkers were monsters in combat, but the right infantry squad could take one down without a sweat. On the other hand if the walker had his/her own infantry support...
2143 would be the greatest thing to happen ever.
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03-02-11, 05:25 PM #52
Re: Vehicle philosophy in BF3
Plenty of assholes in PR too, but the way PR is played is different in that you have to cap in a specific order, so going back to their airfield isn't doing much for the team and would be fairly obvious. The bases in PR are a bit easier to defend as well since you have more assets that can deal with vehicles. Aircraft tend to avoid the enemy airfields since AA is all over there.
Having to land the plane means you have to have some skill if you want it beyond the initial payload. They could add a auto-land feature like Arma where it lands you slowly and you are more susceptible to attack as it slows you down etc. Skilled pilots can land much faster.
Gulf of Oman is impossible to defend against because all ground based AA sucks in vanilla BF2, hopefully we will see more tactical strikes and less WW2 style dogfighting.
You can balance the ground based AA with laser guided munitions. Squad leaders with lasers (ala PR) could make precision hits from bombs a lot more dangerous. Especially since laser guided bombs do not need WW2 style dive bombing.Last edited by Blakeman; 03-02-11 at 05:26 PM.
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03-03-11, 09:51 PM #53
Re: Vehicle philosophy in BF3
Guess I just have better faith in our admins.... :P
Oh, hell no! Stealing assets was part of what made BF2 great. I had tons of fun trying to do it. It's also not like they were stolen every round, either.
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03-04-11, 11:25 AM #54Re: Vehicle philosophy in BF3
Griefers may be a problem initially, but assuming this game lives up to its reputation, you're going to have at least 20-30 admins volunteering for this game right off the bat. More will come as the months progress and as we drag new players to the servers. Asshats won't stand a chance.
Stealing Assets in 2142 was balanced as engies were well equipped to take out ground and air assets. You wouldn't worry so much about jets being stolen if they ported the SAAR over. Unguided (therefore undetectable) AV weapons are nice, too. Vehicles will also be easier to take out without the shields from 2142.enf-Jesus its been like 12 minutes and you're already worried about stats?! :-P
Bigdog-Sweet home Alabama you are an idiot.
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