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Thread: Vehicle philosophy in BF3
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02-14-11, 05:39 PM #1Vehicle philosophy in BF3
From the EA Forums: Electronic Arts UK Community - View Single Post - Are you worried about DICE’s vision of a Lower Complexity Threshold?
Originally Posted by Demize99
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02-15-11, 07:19 AM #2
Re: Vehicle philosophy in BF3
I love the fact it took me over an hour to learn how to stabilize the blackhawk in BF2, and over 2hrs to be able to fly an apache without crashing into the ground! That kind of complexity was the reason BF2 lasted as long as it did! The game is over 7 years old and still has a loyal fanbase.... The complexity played a big part in this!
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02-17-11, 06:06 PM #7Re: Vehicle philosophy in BF3
well look at it the other way: you still have lopsided rounds in BF2 due to lack of pilots on one side. So does "difficult to master" really help out teamplay?
The problem with the chopper in bc2 is the flight area is so small it gets very boring.
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02-17-11, 07:12 PM #9
Re: Vehicle philosophy in BF3
This.
The aircraft in both BC2 and 2142 are lame as shit. Boring as Hell to fly, and not nearly as threatening to ground pounders. The aircraft are SUPPOSED to be the most powerful weapons on the battlefield....bar none. The balance comes with the difficulty to master them, and the patience and practice it takes to do so. Look at many of the GREAT pilots we have around here, H7, Carey, (2)Manno ...just to name a few... and every one of them will tell you that there are even better pilots out there. You will never see that kind of depth when the vehicles are dumbed-down like they are in BC2 and 2142....never.
I'm not saying they are perfect, by any means, but I would rather have them err to the side of difficulty, than to have the disappointment that BC2 and 2142 air vehicles bring.
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02-17-11, 08:36 PM #10
Re: Vehicle philosophy in BF3
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