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Thread: Fun Facts

  1. Registered TeamPlayer judedeath's Avatar
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    Steam ID: judedeath judedeath's Originid: judedeath
    #21

    Re: Fun Facts

    Water does that sometimes too.
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

  2. Registered TeamPlayer Potemkine's Avatar
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    Steam ID: potemkine186 Potemkine's Originid: adundon186
    #22

    Re: Fun Facts

    Quote Originally Posted by WickedSoN View Post
    Here's one that will change your game style significantly. You can reduce your reload time by over a second (on some weapons) by quick swapping to your pistol (or any other weapon slot) then back to your main during a specific point in the reload animation and your gun will be fully reloaded. I'm sure you can google/youtube it to get more specifics. It is different for every gun, once you practice and become proficient with it, it is a HUGE advantage. With the MG36 LMG the swap should occur immediatly after you slap the magazine(this comes after you put it into your gun). If you quick swap at this point you save about 1.2 seconds worth of reload time. A long amount of time when your in the middle of a gun fight....

    Your all welcome!!
    Quote Originally Posted by WickedSoN View Post
    Here you go, found a link for all to see.

    YouTube - ‪Advanced Techniques - Speed Reload in BC2‬‏

    This is a technique that truly is worth the effort to learn. I cannot tell you how many times it has saved my ass during fire fights. This stuff increases your ability to kill at any given moment. less time reloading, more time shooting! How many times have you seen a target of opportunity right as you begin a reload and lose track of said target by the time your done with reloading? Imagine how many extra kills you could have with this skill mastered? Get to work learning this!
    This kind of action is exploiting game mechanics. You are actively shortening your reload times that developers programmed and gives the player an unfair advantage. This is akin to quick switching in Counter Strike: Source, or using your mouse wheel to fire a single shot weapon faster than humanly possible. This was a major problem in the Call of Duty realm. Anyone caught doing this will be persecuted as someone exploiting game mechanics.

  3. Registered TeamPlayer WaterDumple's Avatar
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    #23

    Re: Fun Facts

    If you kill someone while they are on a ladder, something about the physics propels their ragdoll directly backward with tremendous force. It's so setting-breaking it's hilarious as they go rolling away.

  4. Registered TeamPlayer WickedSoN's Avatar
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    #24

    Re: Fun Facts

    Quote Originally Posted by Potemkine View Post
    This kind of action is exploiting game mechanics. You are actively shortening your reload times that developers programmed and gives the player an unfair advantage. This is akin to quick switching in Counter Strike: Source, or using your mouse wheel to fire a single shot weapon faster than humanly possible. This was a major problem in the Call of Duty realm. Anyone caught doing this will be persecuted as someone exploiting game mechanics.
    Posts removed. Apologize for posting something inappropriate.

  5. Registered TeamPlayer xShades's Avatar
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    #25

    Re: Fun Facts

    The reload timers were BALANCED after the animations were finished. The art department does not go back and change the length of an animation to make it fit the game balance mechanics after patches. Yes they could speed up and slow down the animations but it just does not look right. Try slowing/speeding regular video and see how dope it looks.

    So basically the REAL reload times are the ones hard coded to each weapon for balance. These are what Wickedson was pointing out to you. They are listed on all the weapon stats sites. Yes most of us, myself included just let the animation play out.... However if you want you can swap a weapon out to shave off a second or less. To be honest I would argue you barely get 500ms out of it because of the time it takes to swap in and out plus lag. But people argue its worth it.

    All this is is a reflection of lazyness on the developers side to recompile the weapon animations after balance patches. Don't blame people for using it, they are using the REAL reload timers.


  6. Registered TeamPlayer WaterDumple's Avatar
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    #26

    Re: Fun Facts

    I understand that argument, but what about not pumping a shotgun? You can fire pump-actions faster if you quickswitch.

    That one annoys me a lot more, I feel like you should have to pump after you switch back to the shotty as with bolt-action sniper rifles.

  7. Registered TeamPlayer N-Ur-Face's Avatar
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    Gamertag: DriverHorizon63 Steam ID: 76561197992867235 N-Ur-Face's Originid: Homyality
    #27

    Re: Fun Facts

    Standing inside buildings when they're about to fall isn't a great idea. However, if you know one is close to falling you can lure someone inside and toss a nice grenade in. Boom.
    Speed. I am speed.

  8. Registered TeamPlayer SmokenScion's Avatar
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    #28

    Re: Fun Facts

    http://www.teamplayergaming.com/batt...ater-park.html

    Some Maps have high water tables, Flooded areas, You can drive the Jet ski in only a few inches of water.

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