Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: time to fix the maps

  1. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #21

    Re: time to fix the maps

    Quote Originally Posted by 619summon View Post
    ok but im saying whats the difference between the servers that are full right now at 12 noon and ours?..maps if we cut down to a smaller Q with maps that people want to play. right now we binge from 3PMT till 6PMT then dies, then after dinner starts and on week days dies about 10-11PMT. on the weekends thou ive see out pop stay till after midnightPMT
    Meh, we went a whole week without ever priming it up past 16 players, Then we've had weeks where it stays full 24/7. Its a mystery.

  2. Registered TeamPlayer Awesom-O's Avatar
    Join Date
    06-04-08
    Location
    Tucson, AZ.
    Posts
    1,932
    Post Thanks / Like
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    Steam ID: awesom_o Awesom-O's Originid: AwesomOh
    #22

    Re: time to fix the maps

    need help!! server is stuck on the map with the barn....5th consecutive turn and ProCon won't change it either
    Hot-dogs in your buns! << why did I write this, I forgot and what was I thinking?!


    www.ArtForTheBody.com

  3. Registered TeamPlayer WileECyte's Avatar
    Join Date
    10-28-07
    Location
    Richardson, TX
    Posts
    17,410
    Post Thanks / Like
    Blog Entries
    3
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #23

    Re: time to fix the maps

    Posting issues like this to a thread in this forum is not the appropriate action to take. Please post all issues with the server/TS here:

    http://www.teamplayergaming.com/issu...h-reports.html

    Admins have their own thread to post this to as well...

  4. Registered TeamPlayer SpecOpsScott's Avatar
    Join Date
    01-20-07
    Location
    Saratoga NY
    Posts
    8,583
    Post Thanks / Like
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    PSN ID: Spec_Ops_Scott Steam ID: SpecOpsScott SpecOpsScott's Originid: SpecOpsScott
    #24

    Re: time to fix the maps

    Quote Originally Posted by SmokenScion View Post
    Meh, we went a whole week without ever priming it up past 16 players, Then we've had weeks where it stays full 24/7. Its a mystery.
    And, last night Heavy Metal didn't kill the server, only about 4 or 5 left and i think we got that many back in the process. Ended up being a decent round actually. It is indeed a mystery.

  5. Registered TeamPlayer SmokenScion's Avatar
    Join Date
    11-27-06
    Location
    Denver
    Posts
    11,452
    Post Thanks / Like
    Blog Entries
    13
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #25

    Re: time to fix the maps

    Quote Originally Posted by SpecOpsScott View Post
    And, last night Heavy Metal didn't kill the server, only about 4 or 5 left and i think we got that many back in the process. Ended up being a decent round actually. It is indeed a mystery.
    The recent SURGE in player base and Copies of BC2 sold due to BF3 is dicking with all the data that pointed otherwise.

  6. Registered TeamPlayer Awesom-O's Avatar
    Join Date
    06-04-08
    Location
    Tucson, AZ.
    Posts
    1,932
    Post Thanks / Like
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    Steam ID: awesom_o Awesom-O's Originid: AwesomOh
    #26

    Re: time to fix the maps

    i personally have yet to see Heavy Metal kill the server in the last few months. that map has become such a hindrance for other servers, players love to play it as it becomes more scarcely played
    Hot-dogs in your buns! << why did I write this, I forgot and what was I thinking?!


    www.ArtForTheBody.com

  7. Registered TeamPlayer WileECyte's Avatar
    Join Date
    10-28-07
    Location
    Richardson, TX
    Posts
    17,410
    Post Thanks / Like
    Blog Entries
    3
    Stat Links

    time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps time to fix the maps
    Gamer IDs

    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #27

    Re: time to fix the maps

    Quote Originally Posted by Awesom-O View Post
    i personally have yet to see Heavy Metal kill the server in the last few months. that map has become such a hindrance for other servers, players love to play it as it becomes more scarcely played
    When I looked into the stats... we had a high disconnect rate, but always filled up again with new connects.

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Title