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Thread: Some really bad maps for 64 players...
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11-01-11, 04:52 PM #12
Re: Some really bad maps for 64 players...
Let me expand on my last post:
Keep all the jet maps and we're good. AND I'm not just saying that for the jets, I'm saying it because the jet maps seem more open and bigger. All the non-jet maps are way to crumbled and squished.
I don't even care if it's only....what? three, four maps? They are ten times better than these little maps that are 1/8 the size of the BF2 maps though and I could deal with playing them all day. Also, I looked in the server browser and found servers that said "AIR MAPS ONLY" on them and they were ALWAYS full. Even if it was like 9:00 AM they were still full. What I am saying is people like the air maps too (maybe just for the jets though). The small maps are most definitely NOT made for 64 players. They are made for like 32 players.
I made a little picture thingy below of what I think we should keep, not keep, and don't really care:
http://img9.imageshack.us/img9/2341/tpginfo.jpg
If you guys don't take these maps out, though. PLEASE PLEASE PLEASE TAKE OUT METRO. It was not even meant for conquest and there is no way to really sneek behind the enemy and back cap them unless you are the luckiest man in the world. It is really just a long straight stretch if you look at the map. Conquest is supposed to be a giant circle-like map where you can sneek around and all of that. METRO IS JUST SPAM and a whole lot of it.
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11-01-11, 05:14 PM #17Re: Some really bad maps for 64 players...
As has been mentioned who knows how many times:
"TPG is a full rotation server. Unless a map has a flaw that causes glitching or crashing it will not be removed."
You can make all the cool posts you want, even with great graphics presentations, about which maps you like and which you hate, but it won't change anything.
Clear enough?
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