View Poll Results: 80% health
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- 63. You may not vote on this poll
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Yes
12 19.05% -
No
45 71.43% -
Don't Care
3 4.76% -
Other % Clarify Below
3 4.76%
Results 11 to 20 of 53
Thread: Reducing Player Health To 80%
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- Join Date
- 11-27-06
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12-14-11, 04:12 PM #18
Re: Reducing Player Health To 80%
I can barely inhale the smoke from a burning tank before I fall over dead from a shot to my back. I wish we could turn off hit markers for supression. I hate trying to pick someone off from really far away and having them turn around with a better range gun, kill me, and still have 100% health even though there were tons of hit markers.
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12-14-11, 05:24 PM #19
Re: Reducing Player Health To 80%
lets see what we learned from HC bc2. how about rush completion percentages(less then 10-5% compared to almost 60-40% on normal), and how easy/quick the teams got so unblanced half the other team rage quit killing the server for the night at times. HC did little to improve teamplay on the server, but my own KDR nearly doubled on HC. i think this was do to my play style of mostly hip firing and nade spaming.
the server is a not really TPG right now there is little control over lonewolfing and stat padding. It is so obvious at times it makes me wonder how the admin powers are limted. IE: a person on metro on the us side going 34-3 this person is NOT pushing any objective but his stats. point being HC tends to magnify these problems that are already strong on the server.
but i have and idea. how about normal conquest, and then have our rush server HC!!!Last edited by 619summon; 12-14-11 at 05:28 PM.
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12-14-11, 05:25 PM #20
Re: Reducing Player Health To 80%
Keep it like it is. If you want hardcore go somewhere else IMO.
moving-target liked this post
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