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Thread: Gunman +TCF+ Retired until 2010
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12-08-08, 08:37 PM #11
Difficulty: Normal
VS: yes, We made a test server, one of us spawned as a tank via console command
Hitbox: If the head indeed has it's own hitbox, and does different damage, it is impossibly hard to hit, and irrelevant.
We are calculating the damage by starting the tank at full hp, shooting it once, measuring how much dmg it does physically with notches on paper held up to the screen. Re-spawning the tank, and doing it again.
This is a controlled environment, not just random guessing during game.
You're being overly difficult intentionally, refute my claim by finding the hitbox and it's damage.
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12-08-08, 08:59 PM #12
There are still a wide amount of possibilities as to how you could in fact be mistaken.
- The damage could be different on normal. It could have a cap.
- It could be the fact it's versus, and is arranged like that for balance.
- The damage for the weapon you're using could simply be capped. Based on the possibility, or difficulty, etc.
And I'm not being difficult at all. I wouldn't call me making a decently valid point over what you said being difficult. Oh, unless it's difficult for you. :P Also, I cannot necessarily do so until the SDK is out. However, I'll still attempt to load the model in the base SDK. ^_^;
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12-08-08, 09:08 PM #13
The things you proposed are really unlikely and would set a new precedent in fps traditions. Due to the unlikelyhood of your claims, the burden of proof now falls on you. You weren't refuting my testing, you were just coming up with a bunch of unlikely possibilities you haven't tested.
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12-08-08, 10:05 PM #15
I'm gathering it at the moment, it'll probably be in the form of a screenshot or screeenshots.
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So, here's a bunch of results of two person test server testing. This is for the people that believe that the pictures I'm going to post haven't been doctored or intentionally made to say what I want them to in game. Those people can go off and..... do their own testing. As far as I care, this is imperical data that can't be refuted. The person I tested this with was sitting in the room with me, we both confirmed proper aiming for locational damage potential. We did more trials than I will show to be positive. I was also crouched so the tank would not do any animations, throwing aiming off.
Tank, nothing done yet:
As you can see, the tank has 6000 heath, no need to cause the end of the level, just simple addition and subtraction from here.
Tank, sniper rifle, one hit, foot.
As you can see, the sniper rifle did 90dmg in one shot to my foot as the tank.
Tank, sniper, one hit, point blank head.
Obviously, there's no difference, 90dmg
Tank, one hit, assault rifle, foot.
32 damage.
Tank, one hit, assault rifle, head.
Again, 32 damage.
There's no difference. None. If you still disagree, you are being unreasonably skeptical, and you're going to have to come to this conclusion on your own time.
Other things we found out about weapon damages:
Sniper Rifle:
90dmg
1350dmg per clip
4.44 clips needed to kill a tank
Assault rifle:
32dmg
1600dmg per clip
3.75 clips needed to kill a tank
Auto Shotgun:
288dmg (all pellets hitting)
2880dmg per clip
2.083 clips needed to kill tank (yeah, it's that good)
Pump Shotgun:
240dmg (all pellets)
1420dmg per clip
3.125 clips to kill a tank
Uzi:
19dmg
950dmg per clip
6.3 clips needed to kill tank
Pistol
35dmg
525dmg per clip x1 1050x2
11.4 clips needed to kill tank x1 5.7x2
Seems the shotguns are ahead of their classes.
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12-09-08, 12:04 AM #16
Here are the things Valve has given out as facts.
The tank takes fire damage separate from gun damage. I.E He goes on a countdown when set on fire that gunfire does not stack on.
The tank takes the same amount of damage when you shoot him anywhere on his frame. There are no headshots. The end.
There is another thread in the general area about this very subject where valve says just this.
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12-09-08, 12:40 AM #17
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12-09-08, 01:40 AM #19
Hmm. Fair enough.
Nevertheless, I still have my doubts. It seems ludicrous to begin with for them to not add a HitBox for the head. Everything else seems to receive more damage when shot in the head. So why not put one on the tank? I wouldn't say it would make them any less of a bitch in terms of combat, but may decrease the length of the bout depending on if people can actually tag them in the dome.
Also, isn't the tanks health normally four thousand?
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I've also skimmed through every folder, text file, and .res in the left4dead folder and couldn't locate anything on the health, etc of the Survivors or the Infected.
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