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Thread: Insulting
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01-14-10, 01:43 PM #11
1. The Charger does not need more health. He already does 15-20 damage per it on a survivor. If it had 900-1200 health, people wouldnt even bother to save the survivor, cause they would be watching him die anyway.
2. The reason bile bombs dont cover survivors is cause that would give Griefers in this game one more weapon in the war of ruining good games. They would join up, and throw bile bombs on you everytime you found one. If you want bile to cover a survivor, play as the boomer.
3. Thats why we need to have a simple stats system on the xbox. I know the PC has one, but I would love to see the xbox get a simple ranking system, or a DNF by the persons name.
4.You got unlucky with the teleporting AI. The AI doesnt get magical headshots if you hide well enough. Just dont try to pin your victim while there are two or three AI's around.
5. This is why I hate to be the tank. Too much pressure, and if you dont kill all the survivors, you get votekicked. And it doesnt help when your teammates are dead, or not spawnning, or are watching you do all the work.
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01-14-10, 01:57 PM #12
at the AI bots: well if you were down two human players in a versus game, would you want the bots from campaign on your team? i didnt think so. And in scavenge, bots are a handicap because they cant pick up cans
[SIGPIC][/SIGPIC]
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01-14-10, 02:51 PM #13
I'd be more than happy with this, because on VS i know the bots will save me faster and more effectively than many human teammates do. That and they can magically detect and kill any SIs that step into view. As long as you babysit them and slow down a little I'd not be too bothered, except maybe in rolling crescendos.
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01-14-10, 05:12 PM #14
yeah your right about damage multipiers in versus being too overpowered. so bad call on my part :P. but i just wish the infected would get at least something if they're down a few players to help even it out. the cut respawn time makes it better but to me theres something missing. *shrug* no idea though. as for chargers, the lack of health is justified with the damage. although the hitbox is still rather annoying to me lag or no lag
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01-14-10, 05:23 PM #15
Aye, I'd love the charger's hitbox to be altered.
And I know what you mean, it is completely pointless playing as a lone infected, or even as a two. You pretty much just have to have fun and stick it out til someone else joins (hopefully). I try and save my SI for achievements if i think there's somewhere i can get em, and if i'm hunter explore to find better pounce spots. Or just practice walljumping lol. I can't really think of a fix other than making AI SI to fill up a team.
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01-15-10, 09:04 AM #17
I'm really not too bothered about the unlimited melee - it gives people the illusion of being able to easily massacre any CIs that swarm them, when in fact while rushing or mobbed they will often take more damage than someone with a shotgun who knows that he has to push the infected back in order to not be slowed and take less damage. At least in my experience.
Logically having a cooldown for both would make sense but it would nerf melee weapons too much, I think. And gameplay>realism.
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01-15-10, 09:28 PM #18
points 1-3 i agree with
4.i know they dont have that good aim. but you have to admit after watching their crosshairs while respawning that their aiming is way to accurate. once i recall when i was watching AI louis on no mercy finale the crosshairs constantly being on a hunters head as he is leaping on to the roof above them. the teleporting glitch happens a little more often that some may think
5. yeah i can see that. which is why the tank should have a speed boost in versus mode when its on fire. it shouldnt be as drastic as the speed boosts in campaign but fire does a shitload of damage along with guns so the tank needs something to help counter act the damage
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