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Thread: OGL config.
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10-12-06, 11:34 PM #1
OGL config.
This is the DOD ogl config we are running on the DOD match server.
Does this still jive with what OGL requires?
rcon_password "------"
hostname "Texas ...TeamPlayers... DOD:S MATCH IN PROGRESS"
sv_password "alamo"
log on
fps_max 500
//-----------------------------------------------------------------
// Online Gaming League
// Day of Defeat Source Server Config File
// Version 1.0 - Last Updated October 11, 2005
// For Latest News For Your Ladder
// www.worldogl.com
//-----------------------------------------------------------------
//-----------------------------------------------------------------
// Server Variables - DO NOT CHANGE
//-----------------------------------------------------------------
mp_clan_readyrestart 1
mp_clan_ready_signal "ready"
mp_autocrosshair 0
mp_autokick 0
mp_chattime 10
mp_flashlight 1
mp_footsteps 1
mp_fadetoblack 1
mp_timelimit 20
mp_winlimit 0
mp_friendlyfire 1
mp_deathmsg 1
mp_forcecamera 1
mp_forcerespawn 1
mp_fraglimit 0
mp_allowrandomclass 0
mp_limitteams 7
mp_ticketpointinterval 30
sv_allowdownload 0
sv_allowupload 0
sv_cheats 0
sv_maxspectators 6
sv_maxrate 9999
sv_minrate 2000
sv_minupdaterate 20
sv_proxies 1
sv_autojointeam 0
decalfrequency 30
fakelag 0
fakeloss 0
pausable 0
//voicecomm settings
sv_alltalk 0
sv_voiceenable 1
//-----------------------------------------------------------------
// Physics settings - DO NOT CHANGE
//-----------------------------------------------------------------
sv_accelerate 10
sv_aim 0
sv_pausable 0
sv_secure 1
sv_airaccelerate 10
sv_airmove 1
sv_friction 4
sv_gravity 800
sv_bounce 0
sv_clienttrace 3.5
sv_clipmode 0
sv_stepsize 18
sv_stopspeed 100
sv_maxspeed 320
sv_wateraccelerate 10
sv_waterfriction 1
sv_consistency 1
edgefriction 2
mp_falldamage 1
mp_footsteps 1
sv_unlag 1
//Turn on\off Spectating Team
mp_allowspectators 1
//----------------------------------------------
// Class Limits - DO NOT CHANGE
//----------------------------------------------
// Allies
mp_limit_allies_assault 2
mp_limit_allies_mg 1
mp_limit_allies_rifleman 3
mp_limit_allies_rocket 1
mp_limit_allies_sniper 1
mp_limit_allies_support 2
//Axis
mp_limit_axis_assault 2
mp_limit_axis_mg 1
mp_limit_axis_rifleman 3
mp_limit_axis_rocket 1
mp_limit_axis_sniper 1
mp_limit_axis_support 2
say "OGL DoD:source Config Executed!"
// Enable/Disable LAN mode
sv_lan 0
// Contact & Geo
sv_contact texasteamplayers@yahoo.com
sv_region 1
exec mani_server.cfg
exec banned_user.cfg
// Damage-Menu
smm_hitboxes 1 // Hitbox-detection on/off
smm_log_rounds 0 // For Counterstrike enables logging on round base, otherwise on Map-Change
smm_log_bots 0 // Enables Logging and Damage-Detection for BOTs
smm_log_timeintervall 15 // Automatic logging after the given intervall in minutes 0=off( for DOD-S )
smm_dmg_chat 0 // Damagedisplay in the chat(1) or as menu(0)
smm_dmg_tkdelay 0 // Delays Damage-Display for TKed players
smm_dmg_showhits 0 // Shows wher you hit, been hit
smm_dmg_menutime 9 // Time of the Damage-Menu-Diplay
smm_dmg_choosestats 0 // Displays a menu on the clientwhere you can choose the stats
smm_show_dmg 0 // Damage-Display on/off
smm_show_dmgsummary 0 // Shows the summary of the damge in the damage-display
smm_show_roundstats 0 // Enables round-stats
smm_show_killerhp 0 // Shows the remaining killer hp /armor
smm_show_attackers 0 // Shows the Damge for Attackers
smm_show_victims 0 // Shows the Damge for Victims
smm_show_killerdist 0 // Shows the weapon and the distance of the killer
// Ranking-System
smm_statsme_cmd 1 // Enable / Disable the session-stats command
smm_stats_rankbyname 0 // 0=Rank by Steam-Id, 1=Rank by name
smm_stats_mode 1 // 0=Stats disabled, 1=Score after Map, 2=Score after every round
smm_stats_rankbots 0 // Should Bots and Botkills be ranked
smm_stats_killsforrank 1 // Minimum Kills required for ranking
smm_stats_minplayers 4 // Min. Players needed to give bonus-points for actions
smm_stats_txtfile 1 // Additionally generates a Textfile of the Stats
smm_stats_connect_duration 14 // Count of Days since lastconnect of the player, before he will be removed from the ranks
// DOD-Specific
smm_dod_flagevents 3 //0=off, 1=dod_flag_captured, 2=axis_capture_flag, 3=both
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