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Thread: Pending Hotfix: Build 1.7.1.5

  1. Registered TeamPlayer sM0Ke's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    #1

    Pending Hotfix: Build 1.7.1.5

    Pending Hotfix: Build 1.7.1.5
    Please do not post messages of support or abuse. You are requested to post only brief, short, messages requesting bug updates that have not already been posted by someone else. You can ask questions I'll try to answer.

    The ideal place to load bugs is at the community bug tracker:
    https://dev-heaven.net/projects/dayz

    Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

    There are no more feature additions for 1.7.1 - bug fixing and balancing is all that will occur.

    ETA is 6 to 24 hours

    All our builds go through a closed test procedure, but we know there will be issues when introduced to ten thousand players. Many of the big bugs relate to things that need to be adjusted in the engine - they are not mod issues. Nevertheless they do get looked into to see if there are options.

    Current Changelog for 1.7.1.5
    * [NEW] Infected raycast for line-of-sight less often (improves performance)
    * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
    * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
    * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
    * [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance)
    * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
    * [FIXED] Can dupe tent's by right clicking (forgot to close the window)
    * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
    * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
    * [FIXED] Can dupe food during cooking if click really fast (now you cannot)
    * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
    * [NEW] Flashlights can now be packed to toolbelt also (gear action)

    Pending Hotfix: Build 1.7.1.5
    Likes SmokenScion liked this post

  2. Registered TeamPlayer SmokenScion's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #2

    Re: Pending Hotfix: Build 1.7.1.5

    oooo weeee sounds like fun, Again. Maybe. Assuming they fixed what they said they would......

  3. Registered TeamPlayer KromMonkey's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #3

    Re: Pending Hotfix: Build 1.7.1.5

    1.7.1.5 is up Index of /latest/

  4. Registered TeamPlayer DancingCorpse's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Gamertag: Dancin Corpse Steam ID: deltacorpse DancingCorpse's Originid: DancingCorpse
    #4

    Re: Pending Hotfix: Build 1.7.1.5

    So, any bugs THIS time around?

  5. Registered TeamPlayer Allane's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Steam ID: Allane176
    #5

    Re: Pending Hotfix: Build 1.7.1.5

    Quote Originally Posted by DancingCorpse View Post
    So, any bugs THIS time around?
    Not that we can tell. Getting attacked through walls is still an issue, but everything is feeling good so far.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
    -Thomas Jefferson

  6. Registered TeamPlayer BigHub's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #6
    I hate the fact I can't even go anywhere without aggro every zombie around me.

    Sent from your mom's pubic region.

  7. Registered TeamPlayer loki2158's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Steam ID: loki2158 loki2158's Originid: loki2158
    #7

    Re: Pending Hotfix: Build 1.7.1.5

    Aggros are toned down well now.
    “Honor has not to be won; it must only not be lost.” - Schopenhauer

  8. Registered TeamPlayer SmokenScion's Avatar
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    Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5 Pending Hotfix: Build 1.7.1.5
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    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #8

    Re: Pending Hotfix: Build 1.7.1.5

    Quote Originally Posted by BigHub View Post
    I hate the fact I can't even go anywhere without aggro every zombie around me.

    Sent from your mom's pubic region.
    Don't stop sprinting in and out of 2 entry point buildings, Zig zag, and I personally run directly at other players. Hopefully they try to shoot you, and that draws aggro.

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