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Thread: Tpg Day Z server

  1. Registered TeamPlayer KromMonkey's Avatar
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    #11

    Re: Tpg Day Z server

    Quote Originally Posted by DancingCorpse View Post
    Krom, that has changed since then. If someone hasn't linked out by the time I am home,I will, but there is a thread and forum on the dayz boards that shows exactly what we need to run a sever.
    Sent from my LG-VM670 using Tapatalk 2

    Here is the link that I think Corpse is talking about that is a FAQ. DayZ - Knowledgebase

    Hub, GameServers has it available but for a public server they want $3.75 a slot.

  2. Registered TeamPlayer DancingCorpse's Avatar
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    Gamertag: Dancin Corpse Steam ID: deltacorpse DancingCorpse's Originid: DancingCorpse
    #12
    Quote Originally Posted by BigHub View Post
    I wonder if GameServers have it (we already go through them).

    Fuck Art of War. We always said we would never use them ever again. They are fucktards.

    Sent from your mom's pubic region.
    Would the hypernia box be able to handle it?

    Sent from my LG-VM670 using Tapatalk 2

  3. Registered TeamPlayer DancingCorpse's Avatar
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    #13
    Also,I think we should aim for higher than 50 players. Or have several smaller servers.

    Sent from my LG-VM670 using Tapatalk 2

  4. Registered TeamPlayer judedeath's Avatar
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    #14

    Re: Tpg Day Z server

    Here's the thread from before about it, I think it brings up good points, and it was never about the dayz people having direct control, at least from what I've read in that thread. It was more about us not having all the tools and stuff we needed like reserve slots, ability to kick and ban for what we want and the like.

    http://www.teamplayergaming.com/gene...-dayz-tpg.html
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

  5. Registered TeamPlayer BigHub's Avatar
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    #15
    Eh, in theory yes.. or I would think so.

    The hypernia box is a beast (8 physical cores, 16 virtual cores running at 2.4GHz with 12GB of RAM).

    However,

    - CS:S Main
    - CS:S No AWP
    - TF2
    - DoD:S
    - L4D 1
    - L4D 2
    - L4D2 1
    - L4D2 2
    - L4D2 3
    - L4D2 4
    - Procon BF3
    - TeamSpeak

    These are just the instances that are currently running. You still have match servers that get turned on as well.

    From what I remember with ArmA, its a resource hog. Can the beast handle it? Possibly. Another problem is the assigned IP and Port ranges on the beast.... We are almost maxed out, or we already are.

    Sent from your mom's pubic region.
    Last edited by BigHub; 07-23-12 at 02:11 PM.

  6. Registered TeamPlayer sM0Ke's Avatar
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    #16

    Re: Tpg Day Z server

    how many people have found tpg just from our team speak? now if tpg had a sever that more traffic to our site.

  7. Registered TeamPlayer judedeath's Avatar
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    #17
    Last edited by judedeath; 07-23-12 at 02:18 PM.
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

  8. Registered TeamPlayer BigHub's Avatar
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    #18

    Re: Tpg Day Z server

    My guess is because ArmA2 has many different mods that can be installed... and I take it it is also pretty easy to modify the DayZ files (make it DayZ Paintball or some shit).. I dunno.

  9. Registered TeamPlayer enf's Avatar
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    #19

    Re: Tpg Day Z server

    First of all, a DayZ server requires Windows. RDP may be requested to audit your server or assist with install but these details will not be stored. Linux is not supported. If using a server provider ensure that the DayZ server mod (a dll) can be installed on it.

    Where suspicion of server admin hacking or alteration exists, RDP will be requested by DayZ staff to investigate. RDP details will not be recorded and you are recommended to change passwords after this is done. Refusal to provide temporary RDP in this situation could result in your server being blacklisted.
    I can tell you right now that this will not fly. Thats a huge security risk for almost all games we host no matter what reason or promise they make. Could we set a temporary password and monitor their activity when they go in? Yes, but thats a huge pain in the ass for a game that would not be bringing in any direct revenue.

    Second, your server needs to be able to handle Terra-bytes of bandwidth monthly. Some servers are chewing through well over 2TB of bandwidth a month. So be mindful of that.
    This might be an issue if Hypernia is capping our monthly bandwidth (I forget if they are or not) or if it strains our network connection for the other 12 instances we currently have running. Not to mention the fact that we have been getting random lag spikes without DayZ on there that we have yet to pinpoint.

    Thirdly, the specifications. Below is a rough list of requirements to have a comfortable 50 player server.* Quad Core CPU @ 3Ghz+ (CPU is the main enforcer in a ArmA server, so the more powerful the better)
    * 2GB+ Ram (Ram isn't a big issue in an ArmA server, so don't be overly concerned with having copious amounts [16GB+] of it as it won't be required)
    * 50GB+ HDD (Preferably SATA3 or SSD) (ArmA 2 CO and the DayZ Mod take up approx. 20GB)
    This shouldnt be an issue. That server is a fn beast of a machine.

    Sorry to play devil's advocate, because I would LOVE to have our own server as well. I would just say those would be our two main hurdles we would have to look at before being serious about this. From the looks of it, we are able to have admins to kick hackers and whatnot, so its more just setup/config limitations that we would have to look at.
    Quote Originally Posted by ATEXANnHISGUN View Post
    given the right set of circumstances I can motivate myself to eat a plate full of shit.

  10. Registered TeamPlayer BigHub's Avatar
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    #20

    Re: Tpg Day Z server

    I saw that too Enf... More than likely we would have to host it at GameServers or another provider.

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