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Thread: Pending Update: Build 1.7.2.4 eta 25 July 2012

  1. Registered TeamPlayer DAVID(GEN)'s Avatar
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    Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012
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    PSN ID: SprayAndPry Steam ID: david_gen_
    #1

    Pending Update: Build 1.7.2.4 eta 25 July 2012

    Just though that I'd give you guys a heads up..
    Pending Update: Build 1.7.2.4 - DayZ Announcements - Day Z Forums
    Also look at these quotes..


    Quote Originally Posted by rocket, page 2
    Quote Originally Posted by KarinjaNinja
    One step at a time. This will put an end to server hoppers that just hop constantly to get gear. Although people will still be able to d/c to avoid death it looks like we are moving in the right direction. Baby steps before we start running.
    They will leave a trail, once we have the algorithms sorted and can issue warnings/punishment... those who continue to do it will receive database level bans,

    Quote Originally Posted by rocket, page 4
    Quote Originally Posted by Ernir
    Rocket, what is the exactly problem with helicopters? Are they not working at all or desyncing? Doesn't they use the same code as in normal arma 2? They are not desycning in Arma 2 so are the code changed for the helicopters in Dayz? The helicopters really made the game and now when they are gone for some time, i really lost some spirit to play until they are back. It's so exciting when you hear a noise in the distance and you look at the direction and see a helicopter it is a powerful feeling. Mabey add a Blackhawk instead of hueys One thing more, can't you add like 1 humvee for each server, with a working machine gun on, would be awesome!

    But anyway, keep up the good work, i still love the game but the helicopters made the icing on the cake!

    Greats from sweden
    Just need some config changes and then helicopters will appear on the changelog. Expect it, but as always, it won't appear on the changelog until it is done and confirmed.

    Quote Originally Posted by rocket, page 6
    Quote Originally Posted by Hoozio
    I wholeheartedly suggest that you don't disable the "Respawn" button until you can select a spawn point
    I accept it is going to be a, well, bitch.

    But we need to see what affect this kind of forced spawn will have on players. It will make dying more significant. We need to see what response this will actually have with the data, not just the QQ from people on the forums. It is like previous updates where we had to try controversial things. This update will, unfortunately, come in before we have had a chance to look at group spawn mechanics.

    Quote Originally Posted by rocket, page 8
    Quote Originally Posted by Sodajones
    So you're going to force people who are stuck in the debug plains to wait until they starve to death rather than suiciding? Great logic.
    Out-of-bound respawns now get set to random spawn on the beach. It's not perfect, but its a start.

  2. Registered TeamPlayer KromMonkey's Avatar
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    Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012
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    Steam ID: KromMonkey KromMonkey's Originid: Krom
    #2

    Re: Pending Update: Build 1.7.2.4 eta 25 July 2012

    Not an instant fix but a good approach as long as the formula/ algorithm/ or monkey that they use to correlate the data makes sense and is accurate.

    From the Dayz Site where Rocket is explaining how they are addressing those who are not playing the game as intended
    The approach we're taking is to look at a players previous data when they are authenticated. If the server see's clear evidence that a player has been doing things that they are not allowed to do (such as large quantities of ALT+F4, hacked weapons, teleporting, spawning, or anything like that...) then it will either warn the player of their status, or prevent them from being authenticated.
    Pending Update: Build 1.7.2.4 - Page 2 - DayZ Announcements - Day Z Forums
    Last edited by KromMonkey; 07-23-12 at 04:03 PM.

  3. Registered TeamPlayer SgtRazor's Avatar
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    Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012
    #3

    Re: Pending Update: Build 1.7.2.4 eta 25 July 2012

    He updated the list of changes, check em out

  4. Registered TeamPlayer SgtRazor's Avatar
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    Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012
    #4

    Re: Pending Update: Build 1.7.2.4 eta 25 July 2012

    UH1H is back!

    Yeah buddy!
    Likes DAVID(GEN) liked this post

  5. Registered TeamPlayer Merritt's Avatar
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    Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012 Pending Update: Build 1.7.2.4 eta 25 July 2012
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    Gamertag: Slick54978 PSN ID: dslayer30 Steam ID: Merritt8 Merritt's Originid: Merritt8
    #5

    Re: Pending Update: Build 1.7.2.4 eta 25 July 2012

    Sweet been practicing my mad chopper skills.



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