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Thread: Chernarus IRL Trip
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08-21-12, 06:43 PM #1
Chernarus IRL Trip
Jacked from the DayZ forums, an epic photo journey through our favorite haunts in Chernarus.
Tour de Zombies 2012 - Chernarus IRL Trip - Imgur
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08-22-12, 03:38 PM #9Re: Chernarus IRL Trip
Technology
The simulation engine driving VBS2 is Real Virtuality 2, developed by Bohemia Interactive. VBS2 allows a user to develop large terrain areas, over 10,000 squared kilometers in size (at any terrain resolution) and populate the terrain area with millions of objects in accordance with VMAP shape data, and then texture-map the entire representation with high-resolution satellite imagery or aerial photography.
Once the terrain representation is exported into VBS2, the simulation engine will provide a simulation of the real world, incorporating moving trees and grass, ground clutter, ambient animal life, shadows, dynamic lighting, weather and time of day.
A new streaming capability provides an efficient means of loading complex terrain areas as object and texture data is processed only when required. View distances are now typically five times greater than in VBS1 (depending on processor speed) - level of detail culling has been improved to allow attack helicopters and armoured vehicles to engage at realistic ranges, and forward observers to call artillery fire from greater distances.
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08-23-12, 12:00 PM #10
Re: Chernarus IRL Trip
Where were those taken at? Is Arma based on a real place? (Assumed it was just generated fake terrain on a fake island)
Gogo google power
South Zagoria's approximately 225 square kilometers is based on actual satellite photos of České Středohoří, in Bohemia, Czech Republic. The precise location used is the remote area between Děčín and Ústí nad Labem.
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