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Thread: Double XP weekend and new major patch (including render distance)
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12-12-12, 07:15 AM #11Re: Double XP weekend and new major patch (including render distance)
Patch 1 has been released, with the following patch notes:
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They've made aircraft weaker to certain weapons, added horns (sweet), you can now have multiple characters on the same server, tank mines are back to being throwable (yay!), umm a bunch of other stuff.
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12-13-12, 07:43 AM #16
Re: Double XP weekend and new major patch (including render distance)
Lmao what a fucking joke. Should have come standard now they want 6.50 so I can have the option to make little sound.. they a ruining this game in epic fashion. The make a multi char per server has created an even easier wag to stack factions for east cert and resource gain. Why try push out from a warp gate when u can just do quick jump back to your char select screen and join the steam roll. I played maybe for 1 hour and that was on mostly on waters on server as tr and on under because all of Connery and matherson were super imbalanced. Even 2 of the 3 areas on water were bad. Server pop at prime time now is medium sad say but this game is dying after only month.
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12-13-12, 10:47 AM #17
Re: Double XP weekend and new major patch (including render distance)
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12-13-12, 11:20 AM #18
Re: Double XP weekend and new major patch (including render distance)
Also remember Tenrou we are coming off of a double XP weekend, this is finals week for college set and also the start of the holidays. Every MMO seems dead right now and the big outfits are going to start rolling through in zergs regardless of the faction you are on.
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12-13-12, 11:25 AM #19
Re: Double XP weekend and new major patch (including render distance)
You've obviously missed my main point. The horn thing is fucking stupid but its not going break this game. My point was the whole damn thing I said after the shit about the horn. That's what's ruining this game and the fact that devs care more about adding continents then fixing things like spawn camping and balancing air/armor zerg fests.
Case in point click the link. Guy offers great solution to a big problem a game dev post that it's more important to give us more continents than fix big game play issues.
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@Bart we will see if that holds water after December. I don't think it will change but we won't have long wait to see who is right.
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