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Thread: Protocol for Squads

  1. Registered TeamPlayer Warflagon's Avatar
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    #21

    Re: Protocol for Squads

    I think I"ve heard people using it, but I think the volume default is low so they are hard to hear. Someone suggested to me to raise it in settings, I'll try that tonight too.
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  2. Registered TeamPlayer Glitch's Avatar
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    #22

    Re: Protocol for Squads

    Yeah each person has control over their send volume AND their receive volume.

    I jumped into a tank with a smurf when I was soloing at the end of beta. We used proxy chat to communicate. I thought it worked well.

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    #23

    Re: Protocol for Squads

    Quote Originally Posted by enf View Post
    I did that as well and havent had any issues talking in both TS and the game. But if in-game VoIP is working, we do we even have TS in the first place?
    Isn't it proximity based like mumble?
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  4. Registered TeamPlayer Glitch's Avatar
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    #24

    Re: Protocol for Squads

    There is Proximity base when you push button A, then there is Squad based if you push button B, there is Platoon based if you hit button C.

    (Note your mappings may vary)

    If you can't hear it watch this video


    I'd like to see us use TS as a back up only. Join it but not talk in it unless the ingame VOIP is having issues that night (or to greet someone who isn't in game yet ect)
    Last edited by Glitch; 12-20-12 at 07:39 AM.

  5. Registered TeamPlayer Warflagon's Avatar
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    #25

    Re: Protocol for Squads

    Tried using in game voip last night, had some distortions and audio issues. Was Ok, but TS seems at least 70% better/clearer to me.

    Also, fyi, I was unable to have TS and in game squad VOIP keyed to same keybind, creates an echo for others
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    #26

    Re: Protocol for Squads

    Quote Originally Posted by Warflagon View Post
    Also, fyi, I was unable to have TS and in game squad VOIP keyed to same keybind, creates an echo for others
    This is what folks told me last night (though it could also have just been the bat cave). I actually finally looked at the settings for in game VOIP and saw what glitch reports except I didn't see an option for a Platoon speak ... that will be nice.

    The proximity thing worked pretty good last night ... you see who is actually saying something (in lower bottom of the screen) ... you can mute them or increase their volume. I heard the guy spamming decent music last night just fine. Actually enjoyed having a sound track following us around, providing inspiring music to our "Vanu dominance."
    My goal is to succeed in any mission - and live to succeed again.
    God grant that I may not be found wanting, that I will not fail this sacred trust.

    "bite my shiny metal ...!"

    there are many other servers
    ... NONE like TPG, the epicenter of team play!

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    #27

    Re: Protocol for Squads

    Quote Originally Posted by Amador +JP2+ View Post
    This is what folks told me last night (though it could also have just been the bat cave). I actually finally looked at the settings for in game VOIP and saw what glitch reports except I didn't see an option for a Platoon speak ... that will be nice.

    The proximity thing worked pretty good last night ... you see who is actually saying something (in lower bottom of the screen) ... you can mute them or increase their volume. I heard the guy spamming decent music last night just fine. Actually enjoyed having a sound track following us around, providing inspiring music to our "Vanu dominance."
    With all the features that PS2 has it bungles the mind once more to think how badly they screwed us in BF3 .... another board, another time ...
    Likes Demonofspeed07, Phyrelight, Warflagon liked this post
    My goal is to succeed in any mission - and live to succeed again.
    God grant that I may not be found wanting, that I will not fail this sacred trust.

    "bite my shiny metal ...!"

    there are many other servers
    ... NONE like TPG, the epicenter of team play!

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