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Thread: Jan 1/30 patch highlights

  1. Registered TeamPlayer Glitch's Avatar
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    PSN ID: GlitchKs Steam ID: GlitchKs
    #1

    Jan 1/30 patch highlights

    Forums


    • General performance increases, particularly for lower end GPUs
    • Experience (XP) system enhancements:
      • Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
      • Partial damage XP for dealing damage to vehicles that you don't end up killing
      • Population XP / Resource bonus moved over to continent population instead of global
      • Better display of XP sources for things like defensive bonuses & population bonuses
      • Rebalancing of XP rewards to help support tasks

    • Server transfer token available in Depot
    • UI changes to emphasize score per minute as a primary metric of player comparison
    • Sortable columns on outfit management & addition of "last online" column
    • New weapon type for all empires: SMG
    • Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
    • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
    • New Hot Spot system that displays where active fights are occurring on the map
    • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
    • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
    • Making MAXes render more reliably at long distances for players in vehicles
    • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
    • Fixes to missiles so that they more reliably detonate and actually blow stuff up
    • Air vehicle weapon tweaks
    • Increases to reload speed for certain HE ground vehicle weapons
    • And of course... lots of bug fixes
    HUGE things a coming
    Last edited by Glitch; 01-09-13 at 05:03 PM.

  2. Registered TeamPlayer salty99's Avatar
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    Gamertag: salty99 PSN ID: mynameisfatmike salty99's Originid: mynameisfatmike
    #2

    Re: Jan 1/30 patch highlights

    Not much detail as to how, but it would seem they are addressing some peoples' complaints with air/missile combat. Excited to see the changes.

    Those tunnels sound pretty sweet too.


  3. Registered TeamPlayer kawaltd750's Avatar
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    #3

    Re: Jan 1/30 patch highlights

    At least, they're hearing us.....
    See you in my sight or by my side...




  4. Registered TeamPlayer Allane's Avatar
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    #4

    Re: Jan 1/30 patch highlights

    -Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
    This is going to annoy me to no end. If you revive someone in a hot area, or deploy right into a hot area, you deserve to get instakilled. Not to mention wasting an entire mag on a guy who's just plain invulnerable is a pain in the ass.

    Just so I'm not ranting, body dragging would be an excellent substitute for revive invulnerability. That guy got wasted coming around the corner, but he's really close? Just grab onto him and pull him back around the corner so you can safely revive him.
    Last edited by Allane; 01-09-13 at 06:24 PM.
    Likes Option hunter, Mobi, kawaltd750 liked this post
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
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  5. Registered TeamPlayer Mobi's Avatar
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    Gamertag: Mobi 500x PSN ID: MobiusXG5 Steam ID: 76561197987454599 Mobi's Originid: Mobi_xg5
    #5

    Re: Jan 1/30 patch highlights

    I wonder how more spawn room exits will change spawn camping.. I don't think it will change.. If you get camped at spawn in a biolab or tech lab its best to take the loss and attack later..

  6. Registered TeamPlayer PuppyF4RT's Avatar
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    #6

    Re: Jan 1/30 patch highlights

    Is there any type of test realm server that we can login to in order to give feed back on upcoming changes? Also is all of this confirmed for tomorrow?! I knew their patches were big but DAMN.

  7. Registered TeamPlayer kawaltd750's Avatar
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    #7

    Re: Jan 1/30 patch highlights

    There is a suggestion about a test server where newbie could learn to use the game without penalties but without xp gains..... or among those lines... Check Roadmaps at planetside official site.
    See you in my sight or by my side...




  8. Administrator jakt's Avatar
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    #8

    Re: Jan 1/30 patch highlights

    "later this week" meaning Sunday huh?

    Me: Gentlemen! Don't you think it would be a good idea to silence those complaining?
    SOE: No, sir.
    Me: No?
    SOE: It's Wednesday.
    Last edited by jakt; 01-30-13 at 02:29 PM.

  9. Registered TeamPlayer kawaltd750's Avatar
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    #9

    Re: Jan 1/30 patch highlights

    The new 4 gigs patch is here... Very slow download time, be aware !!

    Complete modifications here: Forums
    See you in my sight or by my side...




  10. Administrator jakt's Avatar
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    #10

    Re: Jan 1/30 patch highlights

    I like the changes so far.

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