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Thread: Community Mods

  1. Registered TeamPlayer SmokenScion's Avatar
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    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #1

    Community Mods

    J.S.R.S. 1.5

    J.S.R.S. Mod is a Sound modification. This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than
    just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA II,
    but offers much more in that it also extends the game with new sound-based features in-game which were originally
    though not possible.

    The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances
    to the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be
    played. This gives the impression of being far away of that shooter.

    There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your face
    by adding mechanical extra sound effects which is only played when the player is playing in the first-person
    perspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear the
    mechanical sounds of the weaponry.

    The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loud
    echo over the weapon effects when the player is inside a building and is firing his weapon. The effect results in the
    impression that you really are inside a building.

    All these new features--plus over 5500 other new sound effects--makes for an entirely new sound experience. Arma
    2 is transformed with only a mod in a completely different dimension. Each mission is completely different because of
    the ubiquitous new impressions. It is made for more aware of risk, opponents recognized by the authentic weapon
    noises or they can very accurately located due to the distance effects.

    J.S.R.S. 1.5 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S.
    versions of the past. This version is the culmination of J.S.R.S. "Perfection" after a long journey of working on J.S.R.S..
    Try it, you will not be disappointed!



    ShackTac Movement - Miscellaneous - Armaholic

    If you've ever hung up in a doorway, on a tree, or generally found yourself falling all over yourself in close-quarters movement, you're going to get a kick out of this. "ST Movement" is a set of two tiny addons that bring a welcome change to your ArmA2 movement model.

    The first, st_collision, is based on an addon concept by Rocko and Kju from the ArmA1 days, redone in ArmA2 by Rg. This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.

    The second may or may not be a big deal, depending on how you move around in ArmA2. There is a combination of keys in A2 that, for reasons unknown, triggers you into a several-second-long evasive-sideways animation. Personally, this used to get me in trouble (or killed) frequently. The st_evasive addon simply removes this animation from the player's movement system, preventing any key combination from accidentally triggering it.

  2. Registered TeamPlayer SmokenScion's Avatar
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    Steam ID: SmokenScion SmokenScion's Originid: SmokenScion
    #2

    Re: Community Mods

    I've been playing with JSRS, for a week now. Although its a pain in the ass learning all new weapon sounds, It's a huge improvement.

    Sample!
    Last edited by SmokenScion; 01-21-13 at 04:42 PM.

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