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Thread: DayZ Mod 1.7.5.1 Update Released

  1. Registered TeamPlayer
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
    #11

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by Ace22 View Post

    Does this mean weapons don't take up slots in the backpack anymore?

    If so, no more hard choices to make.


  2. Registered TeamPlayer Warprosper's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #12

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by Ace22 View Post
    What does that mean?

    The coyote backpack can now hold 6 weapons?

    They're making guns take less inventory space?

  3. Registered TeamPlayer Ace22's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #13

    Re: DayZ Mod 1.7.5.1 Update Released

    Don't know. I guess we'll find out shortly. Nuck and Hub are updating as we speak!

    That was quick guys! thanks.

  4. Registered TeamPlayer Nuckle's Avatar
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    #14

    Re: DayZ Mod 1.7.5.1 Update Released

    Updated, lets us know of any issues.
    Likes maximusboomus liked this post

  5. Registered TeamPlayer BigHub's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #15

    Re: DayZ Mod 1.7.5.1 Update Released

    Piyow!

  6. Registered TeamPlayer SpecOpsScott's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #16

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by triggerhappy2005 View Post
    Does this mean weapons don't take up slots in the backpack anymore?

    If so, no more hard choices to make.
    Hmmm. Of all of the changes mentioned... i like this one the least. Although... one guy with a Coyote BP could be a cycling machine!

  7. Registered TeamPlayer dreaddman's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
    #17

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by Warprosper View Post
    What does that mean?

    The coyote backpack can now hold 6 weapons?

    They're making guns take less inventory space?
    In essence, yes. More to the point, making them more like tents, which hold 10 weapons as well as 50 other items.
    Sent from an undisclosed location.

  8. Registered TeamPlayer maximusboomus's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #18

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by judedeath View Post
    Best part is that Scr Lk will have a reason to be used ever.
    Scroll lock is the only readable key on my keyboard
    Likes judedeath liked this post
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  9. Registered TeamPlayer maximusboomus's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #19

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by SpecOpsScott View Post
    Hmmm. Of all of the changes mentioned... i like this one the least. Although... one guy with a Coyote BP could be a cycling machine! even bigger target for the likes of the Bandits....
    http://www.teamplayergaming.com/image.php?type=sigpic&userid=6279&dateline=1274458  788


  10. Registered TeamPlayer
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    #20

    Re: DayZ Mod 1.7.5.1 Update Released

    Quote Originally Posted by SmokenScion View Post
    None of Dayz Was well thought out. Do Zeds still clip through walls? yes.
    Well thought out and well programmed are separate in themselves.

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