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Thread: CS:GO restrictions?

  1. Registered TeamPlayer DancingCorpse's Avatar
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    #91

    Re: CS:GO restrictions?

    Quote Originally Posted by Guyver View Post
    You really need to stop being so uppity. We're all aware that CS:GO isn't CS:S. No one in this topic has said there should be only 1 molotov or incendiary nade per team. I've said 2...some have even said 3-4...but we don't think there should be 11 per team. As far as I can tell, Max is the only person that has said that they should be restricted totally. While I may not agree with him, I totally understand why he feels the way he does. The problem is, you're not even trying to understand anyones' point of view but your own.
    Uppity? Wow, I, just, wow.

    I didn't say ANYONE is wanting to limit them to just 1 per team (although, people saying limiting from no mollie to 2 per team is the same as saying that). I said you guys want it so ONE PERSON can screw up an entire defense, and with just 2 people with firebombs, that can happen easily, considering just how much a lot of CT defense is based on the firebomb right now.

    And I am trying to see peoples view here plenty, and NONE of it matches up with what I am actually SEEING in the servers. The main problems are STILL people not following calls and not communicating properly, even I have problems with communicating myself, but that is because I tend to stumble over my words making calls.

    Just got off Inferno as the shot caller, and with use of smokes, mollies and decoys, we were doing REALLY well, and were about to win, but as we got to 13 T wins and 7 CT wins (the last number of rounds being wins), a bunch of Ts and regs already into the groove of the strats had to leave or up and quit, and we lost all momentum, ending the match 15 CT and 14 T.

    With the calls being made, I saw enemy mollies working more to our advantage than to our disadvantage in many cases.

    A lot of people here need to start thinking outside their box instead of having this one track mindset of "RUSH RUSH RUSH AND RUSH ONLY ONE DIRECTION!"

  2. Registered TeamPlayer DancingCorpse's Avatar
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    #92

    Re: CS:GO restrictions?

    Quote Originally Posted by ShOrT-ShOt View Post
    I knew you make a huge write up about the map last night..... Did you mention how your team was much better than ours? Did you mention that at some point you guys had 4 more players than us? I think not. I really did like the way you made calls and got your team to be active it really made for a good map. But i don't think you cant just use this an example to why the firebombs should not be restricted. You have no idea how herp derp the CT team was throughout the map.

    Your just talking about wining and losing, the argument is more about game play. Yes you managed good game play on one map, just so that you could come in here and post that in attempts to prove people wrong. Had we had a competent team things would have been different.
    And I was to know your team was being derp....how? You actually had several regs switch over to help you guys, and once you did you had a lot better defense, but that doesn't change my thoughts on the map at all, and we were down by up to 3 players several times ourselves, as well, so that point is moot.

  3. Registered TeamPlayer CivilWars's Avatar
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    #93

    CS:GO restrictions?

    Again? Fucking really you two? Unbelievable.


    Sent from a galaxy far far away using Tapatalk


  4. Registered TeamPlayer DancingCorpse's Avatar
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    #94

    Re: CS:GO restrictions?

    Quote Originally Posted by CivilWars View Post
    Again? Fucking really you two? Unbelievable.


    Sent from a galaxy far far away using Tapatalk
    How about waiting until shit is ACTUALLY being thrown before jumping to conclusions?

  5. Registered TeamPlayer judedeath's Avatar
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    #95

    Re: CS:GO restrictions?

    Quote Originally Posted by DancingCorpse View Post
    How about waiting until shit is ACTUALLY being thrown before jumping to conclusions?
    How about we wait for a bit to talk about the mollies again as they're new to CS and talk about the AWP and Autos?
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

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    #96

    Re: CS:GO restrictions?

    I completely agree Civil, but at the same time could we not experiment since there are two severs?

    I must be losing my mind i swear i was responding to a post that was there....
    Last edited by ShOrT-ShOt; 08-24-12 at 06:57 PM.

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    #97

    Re: CS:GO restrictions?

    protip:

    Leave everything be for at least a month or two. We have no idea how gameplay is going to evolve yet. People are still figuring out how to play this game and take advantage of its features.

    for example, awps only give you 50 per kill, ak's are 2700, kits are 400. This all drastically affects gameplay, and it will be a while before people figure out how to manage money in this game or even use the weapons.

  8. Registered TeamPlayer Guyver's Avatar
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    #98

    Re: CS:GO restrictions?

    Quote Originally Posted by CivilWars View Post
    Again? Fucking really you two? Unbelievable.


    Sent from a galaxy far far away using Tapatalk
    Dude, I called him uppity. Shut the hell up already. God.

    And Corpse, No one said rush rush all the time...Like, I said ...if you do that every call..you die.






  9. Registered TeamPlayer Guyver's Avatar
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    #99

    Re: CS:GO restrictions?

    Quote Originally Posted by judedeath View Post
    the AWP and Autos?
    This...they need to be restricted.






  10. Registered TeamPlayer Adretheon's Avatar
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    #100

    Re: CS:GO restrictions?

    We do need to restrict Awps and autos for sure.

    As far as the argument of "It's still new...etc". that argument falls on both sides. You can't just that the mollies shouldn't be restricted based on a map or two of wins by T's. Most maps I have played were won or lost by three factors.

    A) The teams were stacked to hell, and one team was so good at killing the other that mollies didn't matter.

    B) The Ct's rarely, if ever, used mollies, resulting in the same great close games that we had in Source. (or a complete ass raping by the T's, check reason A)

    C) That the CT team effectively used mollies and took over the map.

    I've yet to see a game where CT's used effective mollies and it was still a close fun match. The only time I ever see T's rape ct's is when CT's don't use Mollies. This, to me, says that there's a bit of an imbalance to using the mollies. Yes right now we have fresh new calls that work, but we said the same thing about fakes in Source. They were the end of match calls, that effectively worked almost 100% of the time when Fakes were first starting to be called. Then people got used to them and they became less effective as the Ct's evolved. And the same thing will happen here. CT's will evolve strats and Mollies will be more effective, and these calls we are using become less effective.

    And as a funny fact to OG cs players, I hear more people complain in game about Mollies in game than I ever did about Awps. Now that's saying something.
    Last edited by Adretheon; 08-24-12 at 10:10 PM.
    Likes Master_Magus, PMD, ShOrT-ShOt liked this post

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