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Thread: CS:GO restrictions?

  1. Registered TeamPlayer Guyver's Avatar
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    #21

    Re: CS:GO restrictions?

    Quote Originally Posted by DancingCorpse View Post
    Who says I am joking about the restricting flashes?

    They blind and deafen you, so any rush you do you will end up running into a wall or get hung up on something (or, like some dumbasses, just stop moving entirely), stopping everyone, then the CTs can just mow everyone down or get a lot of damage into a lot of people. If you somehow survive it, then you are so low on health pretty much any gun will kill you in 1 or 2 hits anywhere on your body. And because you are deaf, you can't call out to turn around and head the other way, or to slow play or anything, so you are even more screwed than with the fire bombs. And then they can just keep throwing them, stacking the effects of the flash bang. And if you manage to turn around to reduce the effect, you will turn around just to be shot anyways, so that point is moot entirely.

    Flashes also need to be 1 or 2 to a team, nothing more.
    Please...at TPG everyone knows that if you're flashed on a rush...you keep going.

    If you're blind..you MAY get shot or killed.

    With fire...there's no question, you WILL take damage and/or die.






  2. Registered TeamPlayer Madmax (Grape)'s Avatar
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    #22

    Re: CS:GO restrictions?

    Quote Originally Posted by DancingCorpse View Post
    And if you manage to turn around to reduce the effect, you will turn around just to be shot anyways, so that point is moot entirely.
    Oh? I get a lot of kills by dodging a flash in this fashion because the flasher peeks out so confidently and over-exposes himself. They also have to deal with a weapon equip delay, whereas I do not.
    We can do better.

  3. Registered TeamPlayer CivilWars's Avatar
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    #23

    Re: CS:GO restrictions?

    Quote Originally Posted by GReYVee View Post
    As long as people keep it civil Civil why not discuss? I like hearing others take on it.
    Ah yes, civil discussion between a bunch of 12 year olds on the internet. What could possibly go wrong with that plan? Oh, I guess the last 2 pages...


  4. Registered TeamPlayer DancingCorpse's Avatar
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    #24

    Re: CS:GO restrictions?

    Quote Originally Posted by Madmax (Grape) View Post
    Oh? I get a lot of kills by dodging a flash in this fashion because the flasher peeks out so confidently and over-exposes himself. They also have to deal with a weapon equip delay, whereas I do not.
    AHA! DID YOU KNOW: You can do that with the firebombs, too? Because the enemy tends to rush through their friendly firebombs since they take no damage, and you will see them before they see you, so you can just camp there and get kills as they come through.

  5. Registered TeamPlayer DancingCorpse's Avatar
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    #25

    Re: CS:GO restrictions?

    Quote Originally Posted by Guyver View Post
    Please...at TPG everyone knows that if you're flashed on a rush...you keep going.

    If you're blind..you MAY get shot or killed.

    With fire...there's no question, you WILL take damage and/or die.
    And everyone with common sense knows not to walk into a FIRE. Because FIRE BAD.

  6. Registered TeamPlayer Guyver's Avatar
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    #26

    Re: CS:GO restrictions?

    Quote Originally Posted by DancingCorpse View Post
    AHA! DID YOU KNOW: You can do that with the firebombs, too? Because the enemy tends to rush through their friendly firebombs since they take no damage, and you will see them before they see you, so you can just camp there and get kills as they come through.
    It still damages the person who threw it.................






  7. Registered TeamPlayer Guyver's Avatar
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    #27

    Re: CS:GO restrictions?

    Quote Originally Posted by DancingCorpse View Post
    And everyone with common sense knows not to walk into a FIRE. Because FIRE BAD.
    *facepalm*






  8. Registered TeamPlayer DancingCorpse's Avatar
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    #28

    Re: CS:GO restrictions?

    Until the game is released, and we have been playing more than a freaking week (and the game is actually RELEASED), and people start learning how to make their calls, and we start getting the asshats banned, we don't need to have a restrictions discussion. It's ridiculous. What it sounds like to me is a bunch of babies crying for forced conformity because the game they bought isn't exactly the same as the previous game.

    If you want to have games that are exactly the same every release, go play Call of Duty and buy that again every year.

  9. Registered TeamPlayer Adretheon's Avatar
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    #29

    Re: CS:GO restrictions?

    Quote Originally Posted by Madmax (Grape) View Post
    Oh? I get a lot of kills by dodging a flash in this fashion because the flasher peeks out so confidently and over-exposes himself. They also have to deal with a weapon equip delay, whereas I do not.
    Which is why they should boost flash effect a tad. In Source you could be facing the opposite way and be blind as fuck, and in GO you turn a pixel away from it and you're 100% ok. Nades to, the dmg range seems to small.

    But back on topic. You can't compare Flashes to Fire because of the damage difference. If you're 100% flashed you could still kill 3 people and only have 2-3 of your guys injured. But if your team runs through fire they all take a huge chunk.

  10. Registered TeamPlayer CivilWars's Avatar
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    #30

    Re: CS:GO restrictions?

    We have about 3 seconds to elevate this to at least a 6th grade level or it gets locked. I expect better out of long time mods and admins, grow the fuck up.


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