Results 21 to 30 of 122
Thread: CS:GO restrictions?
-
-
-
- Join Date
- 02-13-07
- Location
- Fort Worth, TX
- Posts
- 42,785
- Post Thanks / Like
- Blog Entries
- 5
-
- Join Date
- 10-21-08
- Location
- Waco, Texas
- Posts
- 12,228
- Post Thanks / Like
- Blog Entries
- 6
-
- Join Date
- 10-21-08
- Location
- Waco, Texas
- Posts
- 12,228
- Post Thanks / Like
- Blog Entries
- 6
-
-
-
- Join Date
- 10-21-08
- Location
- Waco, Texas
- Posts
- 12,228
- Post Thanks / Like
- Blog Entries
- 6
08-20-12, 11:59 PM #28Re: CS:GO restrictions?
Until the game is released, and we have been playing more than a freaking week (and the game is actually RELEASED), and people start learning how to make their calls, and we start getting the asshats banned, we don't need to have a restrictions discussion. It's ridiculous. What it sounds like to me is a bunch of babies crying for forced conformity because the game they bought isn't exactly the same as the previous game.
If you want to have games that are exactly the same every release, go play Call of Duty and buy that again every year.
-
08-20-12, 11:59 PM #29
Re: CS:GO restrictions?
Which is why they should boost flash effect a tad. In Source you could be facing the opposite way and be blind as fuck, and in GO you turn a pixel away from it and you're 100% ok. Nades to, the dmg range seems to small.
But back on topic. You can't compare Flashes to Fire because of the damage difference. If you're 100% flashed you could still kill 3 people and only have 2-3 of your guys injured. But if your team runs through fire they all take a huge chunk.
-
- Join Date
- 02-13-07
- Location
- Fort Worth, TX
- Posts
- 42,785
- Post Thanks / Like
- Blog Entries
- 5
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks