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Thread: CS:GO 8/22 updates
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08-22-12, 08:16 PM #1
CS:GO 8/22 updates
Release Notes:
- Addressed some stability issues.
- Fixed perf issues when logging is enabled.
- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.
- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds
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08-23-12, 12:45 AM #5Re: CS:GO 8/22 updates
fast cats are still plenty stoppable...drop a molotov there from mid and you just stalled it long enough for your cat guys to cover it. It's a tough throw to be sure but you can put it pretty much anywhere on cat to slow them down. Flashing over mid will still slow it down as well.
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08-24-12, 09:50 AM #8
Re: CS:GO 8/22 updates
the smokes were not lacking in my opinion but rather people should learn where to smoke for their advantage just because you smoke the double doors mid on D2 he should be able to awp from the top of the smoke. people should learn you should also smoke the cat walk so you can go there.
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08-25-12, 07:43 PM #9
Re: CS:GO 8/22 updates
I agree, on source I was able to line up a smoke from t spawn so that it lands on the ledge at the end of cat, completely smoking the top of DD and more, similar to the smoke on the box from lower B. Now I just have to try and figure out how to line it up in GO.
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