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Thread: De_Refuel

  1. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #21

    Re: De_Refuel

    Dre, did you make a .kv file for the map? I can't seem to find one.
    We can do better.

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    Steam ID: arkythesharky
    #22

    Re: De_Refuel

    I just downloaded this and I'm crashing when I try to run it. The only errors before it crashes are that it can't find which models to use for the players (no .kv file in the rar, did you bspzip it?), and prop_door_rotating using an unsupported model.

  3. Registered TeamPlayer Adretheon's Avatar
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #23

    Re: De_Refuel

    Updated the file it should work now. also I realized I didn't have it compiled on normal for that last one, it's been updated as well.

  4. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #24

    Re: De_Refuel

    Quote Originally Posted by arkythesharky View Post
    I just downloaded this and I'm crashing when I try to run it. The only errors before it crashes are that it can't find which models to use for the players (no .kv file in the rar, did you bspzip it?), and prop_door_rotating using an unsupported model.
    I am crashing on load in the same manner.
    Last edited by Madmax (Grape); 09-08-12 at 04:05 PM.
    We can do better.

  5. Registered TeamPlayer Adretheon's Avatar
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #25

    Re: De_Refuel

    De_refuel has been fixed and is working on the servers. However, we are having issues with it auto-downloading so everyone needs to download it from this link and place it in your csgo maps folder. The same thing goes for de_nuke_ve.

    Maybe not, I just tested it to see if it was working, and I couldn't get in.
    Last edited by Adretheon; 09-14-12 at 10:45 AM.

  6. Registered TeamPlayer
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    Steam ID: arkythesharky
    #26

    Re: De_Refuel

    I'm still crashing.

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