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Thread: de_losttemple_pro for CSGO.
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03-20-13, 11:29 PM #74
Re: de_losttemple_pro for CSGO.
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03-21-13, 11:45 AM #75
Re: de_losttemple_pro for CSGO.
That sign is tricky. A source engine limitation causes some angled brushes to be impenetrable, such is the case with this sign. But I will see what I can do about it. Also going to lighten up lower A and fix a few shadow issues on the map.
I will still actively work on the map as issues are discovered.We can do better.
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04-05-13, 11:20 PM #77
Re: de_losttemple_pro for CSGO.
Doing an update to the map, probably to be released tomorrow.
So far I have altered the A-ramp sign, made lower A brighter, lessened the fog, fixed a few lighting bugs, and fixed a few spots where players can get stuck.
Anything else?We can do better.
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04-08-13, 07:35 PM #78
Re: de_losttemple_pro for CSGO.
Just now updated the map in the workshop.
- Fixed several places where players could get stuck.
- Altered wooden site signs for better balance.
- Nav file with location names.
- Lower A is brighter and fixed some other lighting bugs
- Less fog.
- New crate in water under bridge.We can do better.
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09-08-13, 05:32 PM #80Re: de_losttemple_pro for CSGO.
Wup ya'll, just trying to get in a little play time every now and again to get some stimulation, know what I'm sayin?
cept LTP is missing, or whatever the case is, I don't have the right map. can someone link a brotha?Words are only limited to the effable, while the indescribable is merely found within ourselves.
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