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Thread: de_losttemple_pro for CSGO.

  1. Registered TeamPlayer Sammich's Avatar
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    Steam ID: ihearttortles Sammich's Originid: Dankles
    #71

    Re: de_losttemple_pro for CSGO.

    Any changes in store for contra? (Fucking love B apts in mirage)





    [P.S. I know you just hinted a change, you can msg me if you want to keep it a secret haha]

  2. Registered TeamPlayer idunn's Avatar
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    Gamertag: x idunn x Steam ID: idunn
    #72

    Re: de_losttemple_pro for CSGO.

    CONTRA!!! Love you Maxy!
    http://i187.photobucket.com/albums/x167/idunn04/ramp_sig_idunn.jpg

  3. Registered TeamPlayer firedx's Avatar
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    #73

    Re: de_losttemple_pro for CSGO.

    the A sign (on the ramp near lower A), as far as I can tell, does not let bullets pass through it. pretty sure it did in Source... will there be a fix or is the map as is now?

  4. Registered TeamPlayer SenSeiFAR's Avatar
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    Steam ID: SenSeiFAR
    #74

    Re: de_losttemple_pro for CSGO.

    Quote Originally Posted by firedx View Post
    the A sign (on the ramp near lower A), as far as I can tell, does not let bullets pass through it. pretty sure it did in Source... will there be a fix or is the map as is now?
    Yeah, it's solid. Needs to be penetrable.
    Australian-I feel for ya bro gaming on a piece of shit you should be twice as good at any game you play. Thats really really a scary thought. Part of me does not want you to get a new rig.

  5. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #75

    Re: de_losttemple_pro for CSGO.

    Quote Originally Posted by firedx View Post
    the A sign (on the ramp near lower A), as far as I can tell, does not let bullets pass through it. pretty sure it did in Source... will there be a fix or is the map as is now?
    That sign is tricky. A source engine limitation causes some angled brushes to be impenetrable, such is the case with this sign. But I will see what I can do about it. Also going to lighten up lower A and fix a few shadow issues on the map.

    I will still actively work on the map as issues are discovered.
    We can do better.

  6. Registered TeamPlayer
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    #76

    Re: de_losttemple_pro for CSGO.

    Quote Originally Posted by SenSeiFAR View Post
    Yeah, it's solid. Needs to be penetrable.
    oh yeah baby.

  7. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #77

    Re: de_losttemple_pro for CSGO.

    Doing an update to the map, probably to be released tomorrow.

    So far I have altered the A-ramp sign, made lower A brighter, lessened the fog, fixed a few lighting bugs, and fixed a few spots where players can get stuck.

    Anything else?
    We can do better.

  8. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #78

    Re: de_losttemple_pro for CSGO.

    Just now updated the map in the workshop.

    - Fixed several places where players could get stuck.
    - Altered wooden site signs for better balance.
    - Nav file with location names.
    - Lower A is brighter and fixed some other lighting bugs
    - Less fog.
    - New crate in water under bridge.
    We can do better.

  9. Registered TeamPlayer Ace22's Avatar
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    Steam ID: 76561197972525595
    #79

    Re: de_losttemple_pro for CSGO.

    Looked good today. can't wait to spam someone at the "A sign"

  10. Registered TeamPlayer Mango_Attack's Avatar
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    de_losttemple_pro for CSGO. de_losttemple_pro for CSGO. de_losttemple_pro for CSGO. de_losttemple_pro for CSGO.
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    Steam ID: Mango_Attack
    #80

    Re: de_losttemple_pro for CSGO.

    Wup ya'll, just trying to get in a little play time every now and again to get some stimulation, know what I'm sayin?

    cept LTP is missing, or whatever the case is, I don't have the right map. can someone link a brotha?
    Words are only limited to the effable, while the indescribable is merely found within ourselves.

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